Swappable Utility Skills
I like it, but it should be based on the same cooldown as weapon swapping so if you swap utility skill slots, you can’t change weapons and vice versa. However at this point of the game where there is a very limited skill pool in terms of the utility skills you can choose it wouldn’t be as groundbreaking improvement after all. Maybe in a year or so when we hopefully get some new skills we’d see this feature added to the game.
The problem is you have 30 skills, 10 PVP 10 Never usefull , 10 PVE
Result: Same skills from level 30-80.. Freakin boring.
In GW1 my characters could choose between like 400-500 different skills
The problem with that is a game with many skills is not spectator-friendly. You don’t really see games like WoW PvP turning into an eSport, while League of Legends stormed the scene within its first few years.
ANet is gunning for the eSport scene – And I’m assuming they’re still aiming for it.
ANet specifically reduced the number of skills you can access to give the game more clarity. Less skills to choose from reduces the learning curve significantly with minimal loss on game depth because now you just have to choose more carefully, making the game more spectator-friendly.
Swapping during combat is a definite no-no, because it would lead to some screwed up abuse issues like using all your shouts and then switching to all-signets for tons of passive power, or chaining different CC abilities and effectively CC-locking someone indefinitely by yourself.
It throws balancing completely out the window.
Lv80s: Guard, Thief, Necro. Renewed my Altaholic’s card on the HoT Hype-Train. Choo choo~
(edited by DreamOfACure.4382)