Swiftness needs to be changed

Swiftness needs to be changed

in Suggestions

Posted by: LoreChief.8391

LoreChief.8391

This is a two-part suggestion.

1. Swiftness needs to change.
2. All classes need access to +25% movement speed without extraordinary limitations.

(Read the longer reasons for justification below at the bottom)

1. Swiftness should have its duration substantially reduced. Instead of providing a +33% movement speed increase (which is barely noticeable while in combat), it instead gives a short-duration burst of speed, +75% at least. The durations will rival that of ‘Haste/Quickness’, making this a fully-functional combat buff that can be adequately taken advantage of by the more spry classes.

2. For Guardian, Warrior & Mesmer, I would suggest adding a signet or altering a current signet to allow for this passive. For Engineers – since they have no signets, I would suggest at least providing a low-level accessible +25% movement trait similar to the ‘One With Air’ that Elementalists get. “for every 5 second out of combat, gain +5% movement speed. Caps at 25%” Good enough for now.

~~~~~~~~~~~~~~~~~~~~~~~~~~

1. Justification for #1, long-story:
Now hear me out on this. Right now most classes have access to +25% movement speed. Swiftness is just 33%, which is 8% faster than the passive. That is not noticeable, and most people with 25% do not strive to use/access swiftness unless they are in a zerging situation.

For my suggested change, I would like to reference a similar, more noticeable ‘kin’ to Swiftness, the boon ‘Quickness’. It used to double action speed, but now is only +50%. My recommendation to swiftness is this; Swiftness is now +75% movement speed. Duration is substantially decreased. Example: Instead of ‘Retreat’ granting 20s of Swiftness, it will now grant 6 seconds. This will make Swiftness a much more noticeable combat boon, not just some half- kitten d attempt at navigating a map slightly faster. This will also mean players are more likely to conserve their Swiftness for combat usage, and an actual advantage to use in combat. It will also enhance the play-style of classes that do traditionally less damage, but focus more on defense (such as Acrobatics Thieves).

2. Justification for #2, long-story:
Right now there are a few classes inconvenienced by their limited mobility.

1. Mesmer: Has no passive movement speed increase aside from one that requires the player to have 3 illusions out. This is nonsensical in its current implementation due to the fact that combat movement speed and combat movement actions (backpeddling, strafing) make the +30% (read: Almost Swiftness) relatively unnoticeable. Also, they do not have access to this movement speed outside of combat.
2. Engineer: Passive movement speed increase either requires specific traits for kit-swapping (does not work for non-kit engi’s), or for them to be in combat (see above about how pointless this is).
3. Guardian: No passive movement speed increase.
4. Warrior: Only while wielding melee. Not the hardest trait to get, but it does not have the capacity to cater to all warriors.

I think its important to note these classes, as 2 of them are the least played classes in the game, and often get complaints that say it is due to their poor mobility (1 & 2). I believe all classes should have access to +25% movement speed, at the cost of a utility slot, if they so choose.

Thanks for reading!
-LoreChief

Swiftness needs to be changed

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Posted by: Sawnic.6795

Sawnic.6795

They already have a change to Swiftness and notes on how it works floating around somewhere.

Unless I’m mistaken, it’s being changed from increasing duration to stacking extra speed, capping out at a little faster than it is now.

Whatever guild I’m repping today [tag]
Borlis Pass’ official male cheerleader
Commander by title: Sawnec the Mesmer

Swiftness needs to be changed

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Posted by: LoreChief.8391

LoreChief.8391

Can you point me at where this is? It’s definitely not in game like that right now, and I didn’t see it on the upcoming patch notes either.

Swiftness needs to be changed

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Posted by: Sawnic.6795

Sawnic.6795

Can you point me at where this is? It’s definitely not in game like that right now, and I didn’t see it on the upcoming patch notes either.

I honestly don’t recall where I read it, but I do recall talking to some people in WvW about it.

Whatever guild I’m repping today [tag]
Borlis Pass’ official male cheerleader
Commander by title: Sawnec the Mesmer

Swiftness needs to be changed

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

They already have a change to Swiftness and notes on how it works floating around somewhere.

Unless I’m mistaken, it’s being changed from increasing duration to stacking extra speed, capping out at a little faster than it is now.

If thats the case. Then i expect/demand that Mesmer be given more access to it. Hvaing it on ONE weapon that not only isnt that great the swiftness doesnt even stack with current swiftness so makes it SO annoying to use right after a Guardian has dropped his crappy 5-6second one down.

I would rather not see a signet with 25% since i have the VERY expensive Traveler set. Rather have a Signet that kind of works like Signet of Inspiration that gives the random boons out but rather than spreading these boons to allies it gives —-→ The Mesmer<—- all the boons, kind of like how some other classes can get every boon at a press of a button.

Swiftness needs to be changed

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Posted by: Zaoda.1653

Zaoda.1653

Yeah we definitely need a +25% movement speed/passive effect sort of signet or something for all professions. A major reason why I don’t play other professions like Mesmer for example, is that I constantly have to put up that line skill which speeds my movement. Why should I have to worry about things like that? Life is too short.

Also as was mentioned, even a +33% movement speed isn’t noticeable when you’re in combat because you literally feel like you’ve been frozen by a cannon blast or going about as slow as a turtle – NOT FUN.

Forever a supporter of more male skimpy armor

Swiftness needs to be changed

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Posted by: Teraphas.6210

Teraphas.6210

I to have heard of the leaked patch notes claiming a change of swiftness from duration attacking to charge stacking.

And I think it’s mostly due to in wvw we stack up 2 min or more of swiftness easily.

I will miss that if it comes to pass

You can’t spell Slaughter without Laughter

Swiftness needs to be changed

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Posted by: kurtosis.9526

kurtosis.9526

Like it. In general GW2 has made me a fan of shorter-duration but more consequential boons/conditions, and this definitely fits that model better. +1.

Swiftness needs to be changed

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Posted by: Nretep.2564

Nretep.2564

I’d prefer a more radical solution.

Instead of giving every class the + 25% movement signet, remove it from all. Or replace it with “+ 25% movement in combat”. This will give everyone the opportunity to use the signet or not. Currently it’s rather forced on them.
Instead give everyone the passive ability to get + 5% movement speed ooc each second (max 30%). If necessary, give signet users (and similar effects) 15% movement speed at the beginning of ooc.