Switch weapons like you switch utilities
That’s a really good idea Kioso.
Thumbs up from me. d(’_’d)
That would be nice to have. +1
Agreed.
It would be nice if weapon swap stayed just like it is with the additional ability to put more weapon sets in an easy to use ‘slot’ that works just like switching your healing / utility / elite skills.
Having to open up your inventory panel just for an off hand switch or a ranged option or a defensive option or a whatever option would be great.
Also something like this would help elementalists that have been asking for out of combat weapon swap too.
Since it would be an out of combat only option I don’t really see any immediate game breaking issues. It is more of a quality of life / convenience update.
OP, i like the idea.. yet i’m not sure what you’re trying to get at.
do you mean player-decided pre-defined sets that you can click on as an icon after clicking a little triangle thingy that brings up a menu of icons (like the utilities)?
i personally would like something like the gw1 build editor/loader.
though both your idea or mine would require lots of work and are unrealistic expectations.
and even if both of those things were to be instated, there would be many related problems remaining.
i just know that most of my frustration comes from something much simpler to fix/change.
having two one-handed weapons equipped. then i equip a two-handed weapon (from my bags) which swaps inventory slots with the main-hand weapon. this leaves the off-hand to take up the first empty inventory slot.. which is a bigger deal than it may sound like.
[i like to keep my regularly used items in an invisible bag on my third bag slot. my first two get filled with loot. my last two are for junk and crafting materials. this allows me to easier navigate what i want to salvage and sell.]
i previously had my invisible bag in the first slot, filled with all my important stuff. this works out well if the amount of space in the bag is exactly equal to how many important things you need to carry. however, this amount varies depending on if you have two one-handed weapons equipped or one two-handed weapon.
i.e. you have 15/15 slots filled in your first invis bag. you switch to two one-handed weapons. the two-handed weapon you had equipped goes to your bag which is now 14/15. you kill stuff, loot corpses, the loot takes up the 15th spot and continues throughout your inventory of bag-space. Then, you want to equip the two-handed instead of the two one-handed weapons. Without maintaining/sorting through your inventory this would put your main-hand weapon where your two-handed weapon was, but it will put your off-hand weapon in the next available slot. somewhere among all the other stuff you have acquired… this leads you to un-equipping your off-hand first via dragging it to the desired bag location (so you don’t have to search for it later) and then equipping the two-handed weapon.
1. maybe make a system where equipping an item does not take it out of your bags, changing the slot order. instead, it remains in your bag and you can simply right-click>equip. it remains there but when you look at your character page, the weapon is shown as in your 1st/2nd weapon set.
also, make it so there’s an option when you right click to have the weapon equipped in the main-hand or off-hand.
i.e. a mesmer uses scepter/focus. he wants to switch to scepter/sword. he cannot simply double-click his sword to equip it to his off-hand. he must open his bags and open his character menu and drag the sword.
or
2. i remember in gw1, if you had a sword/shield equipped and then swapped to a hammer, the shield would be pushed into your inventory space. something you could do to avoid this is to equip the shield in the off-hand slot when you have the hammer equipped. this would make the shield be displayed behind a red circle with a slash through it to signify that you were not using it. (simply, it made it so when you swapped between weapons and swapped back to the sword, the shield would still be equipped with the sword)
i know it is different from what i was mentioning above, but maybe we can make it so that when you equip a two-handed weapon on a set that already had an off-hand, the off-hand is not pushed into your inventory. instead it is kept in your character page in that off-hand slot, yet it is not “in use.”
i.e. a mesmer uses scepter/focus. he wants to switch to greatsword but is out of inventory space and does not know what to delete and is miles from a bank. but it does not matter. he equips the greatsword, the scepter goes to his inventory, occupying the spot that was occupied by the greatsword and the focus does not move. it is simply “deactivated” while it occupies the character page/ weapon set.