Switching character builds for versatility

Switching character builds for versatility

in Suggestions

Posted by: Bizarrenivore.7582

Bizarrenivore.7582

I hate to compare GW2 against something it’s not, but one of the few things i liked about WoW was that you could have 2 talent builds and 2 equipment sets that you could switch between out of combat with a single button. This allowed you to jump between dungeon runs and pvp without needing to visit the bank and your class trainer every time. You could make a build and gear set for pve, switch and make another for pvp. So only one was active at a time, but you had the versatility to switch between them anytime. I feel sort of limited in GW2 because I have to have separate characters for pvp, pve damage and pve support.

Switching character builds for versatility

in Suggestions

Posted by: Astral Projections.7320

Astral Projections.7320

They want you to feel that your build is special. It just feels restrictive to me. One thing they could do is lower waypoint costs and add the ability to switch to a saved build out of combat for a small fee, say a silver or so.

Switching character builds for versatility

in Suggestions

Posted by: Bizarrenivore.7582

Bizarrenivore.7582

i don’t feel very special when i can’t make a build that i’m satisfied with 100%. Plus with only one build, there are more than half of my character’s abilities that i never touch because they fall outside of my effective traits. I think i would be much more immersed playing my class if there were more than 4 different abilities that i ever get to use.

Switching character builds for versatility

in Suggestions

Posted by: Fyrebrand.4859

Fyrebrand.4859

This “dual spec” option was a must for WoW — and while it’s somewhat less crucial for a game like GW2, it would still be very useful. I can imagine a lot of people wanting to organize one set of traits/gear for dungeons or PvP, and another for exploring/soloing. For example, stacking toughness or healing power for a more supportive dungeon build, versus a Magic Find/damage/mobility build for soloing and events.
People who really want to do it are going to do it anyway — you’re just making it a hassle for them by not including this functionality, which to me seems like a fairly simple thing to implement.
Not the highest priority in terms of improving the game, I admit — but not something that should be dismissed.