T6 Mats Improvement
Because this would increase the number of locations that T6 is available, making them more readily prevelant and therefore lowering their value? They’re intended to be hard to get and rare. That’s the same reason there are few Oricalcum and Ancient Wood nodes.
They have been actively reducing our ability to acquire them, why would they suddenly turn around and make it possible to get them anywhere?
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker
Because this would increase the number of locations that T6 is available, making them more readily prevelant and therefore lowering their value? They’re intended to be hard to get and rare. That’s the same reason there are few Oricalcum and Ancient Wood nodes.
They have been actively reducing our ability to acquire them, why would they suddenly turn around and make it possible to get them anywhere?
No it wouldn’t. It would expand the places you can get them, but not the drop rates. Meaning players wouldn’t feel forced to farm SSC all the time, but can spread out and fill in any other area they want.
For example, a 2% drop rate killing 100 mobs in 1 area will net you the same results as a 2% drop rate killing 25 mobs each in 4 different areas. 2% of 100 kills is the same no matter where you are.
I like the idea of T6 mats dropping in more places. Spreads out the population and increases SSC framerate
[TTBH] [HATE], Yak’s Bend(NA)
I like the idea, although down-scaling doesn’t work so well. I crazy powerful running around on my level 80 in a level 12 area.
However this would distribute players across the map (at least to the sweet lowbie farming spots for T6s). That could be considered an advantage — unless ANet doesn’t want new players to see the dirty laundry of T6 grind.