(edited by Umut.5471)
THE NEW WVW SYSTEM (SUGGESTIONS)
WvW is addicting enough. It attracts a lot of players away from PvE just to accomplish those exploration achievements. Impatient folks even want those achievements separated from PvE.
WvW has a rotation system that keeps things fresh every 2 weeks. Every encounter feels new – The thrill of combat is already addicting enough.
Something like a whole new reward/rank system is something to be left for a big expansion pack deal.
Right now, PvE is the thing that needs attention in regards to being more addicting.
Many higher-level players are all being concentrated on Cursed Shores or Fractals because of the karma / gear-rewards, and the traffic-level in other zones are dropping like flies.
ANet needs to find ways to spread out player-population better. Between Toypocalypse and Fractals, Lion’s Arch is almost always jam-packed making it a pretty laggy experience to walk through for people with older rigs.
Lv80s: Guard, Thief, Necro. Renewed my Altaholic’s card on the HoT Hype-Train. Choo choo~
(edited by DreamOfACure.4382)
Remove the rally system from WvW
WvW is addicting enough. It attracts a lot of players away from PvE just to accomplish those exploration achievements. Impatient folks even want those achievements separated from PvE.
WvW has a rotation system that keeps things fresh every 2 weeks. Every encounter feels new – The thrill of combat is already addicting enough.
Something like a whole new reward/rank system is something to be left for a big expansion pack deal.Right now, PvE is the thing that needs attention in regards to being more addicting.
Many higher-level players are all being concentrated on Cursed Shores or Fractals because of the karma / gear-rewards, and the traffic-level in other zones are dropping like flies.
ANet needs to find ways to spread out player-population better. Between Toypocalypse and Fractals, Lion’s Arch is almost always jam-packed making it a pretty laggy experience to walk through for people with older rigs.
I don’t mean that pve system needs to be disregarded, these are only partial ideas for making existing wvw system more attractive. For pve, I suggest dungeon “zergs” and some more collective player activities. But it’s a separate subject.
How these ranks will be gained? With points. (I call them world defender points)
- For example, If we kill an enemy player in the battlefield, we’ll get 4 points. If we revive our teammate in a fight we’ll get 2 points, otherwise 1 points. Building siege equipment gives some points too.
i dont like it, not with the GW2 pvp score system
How these ranks will be gained? With points. (I call them world defender points)
- For example, If we kill an enemy player in the battlefield, we’ll get 4 points. If we revive our teammate in a fight we’ll get 2 points, otherwise 1 points. Building siege equipment gives some points too.i dont like it, not with the GW2 pvp score system
(S)Pvp is a seperate game in gw2, we can’t use our own items etc. Not everyone likes pvp, so WvW points and ranks are needed too.
please stop making me go into wvw for map completion PLEASE I DONT WANT TO PVP
looks like wvw players’ dream is becoming real (according to march patch preview)
keep up the good work arenanet !