TIme for Skill, not farm
I think this would be a neat idea. Adding such challenges for explore mode. It would give more incentive to complete all of a path of a dungeon, defeating all the enemies, vs running through killing only the boss.
Like, it would have to be a bonus vs pentalty scale. So like, there is a pentalty if a boss or event is skipped (thinking of the bridge in CoF p1, so tired of “I think we have more spies”)
On the flip side, if this was implemented, it could possibly be much harder to get a PUG for any dungeon. Like, if dying was a penatly, then people wouldn’t want to run a risk of somebody dying and losing the bonus. So maybe the penalties would have to be which content was actually completed in the dungeon, instead of deaths or downed state.
But as for bonuses, I think it would be neat if there was something. Like, kill over XX of enemies as a team, more than what’s usually skipped.
Basically, I hate doing dungeon runs that skip half the dungeon. Particularly CoF p1. I understand it takes extra time, but its such a waste to leave things alive! It also makes it harder for players who aren’t as experienced, since not everybody is capable of running through the enemies and not dying. Which can drag down the entire team.
Meredy Izumi – 80 Human Elementalist [Aeon]
Alruane – 80 Sylvari Ranger [Aeon]
I mean that there could be way more group challenges than those listed above so that having a bad party wouldn’t be a real problem, but i would say to limit personal ones as it is right now so that it wont be done by itself.
It’d be great to kill things in dungeons if they didn’t have stupid high life pools and, more importantly, NO drops or worthless drops.
Yeah, your suggestion is a fine as long as I can still speed run. If you don’t like speed running, you can put the energy into finding a group who feels the same instead of nerfing it for everyone.
Oh, and one more thing. To clear CoF p1 near 5 mins takes more than just having the right gear. Takes skill knowing when and how to lay down that DPS and dodging like a boss.
(edited by thefantasticg.3984)
It’d be great to kill things in dungeons if they didn’t have stupid high life pools and, more importantly, NO drops or worthless drops.
Yeah, your suggestion is a fine as long as I can still speed run. If you don’t like speed running, you can put the energy into finding a group who feels the same instead of nerfing it for everyone.
Oh, and one more thing. To clear CoF p1 near 5 mins takes more than just having the right gear. Takes skill knowing when and how to lay down that DPS and dodging like a boss.
Dunno if mentioning CoF p1 and skill in one comment is legit.
If the player doesn’t know what they are doing (no skill) then it doesn’t matter what class they are playing. I’m guessing you don’t have a zerker war or Mes and haven’t done the speed runs as such. The group I normally run with consists of 2-3 wars and Mes. We average 8 min runs. We started out taking a lot longer. Over time we got better at CoF p1 and p2.
Actually i am am zerker mesmer and i do love speedruns but i would love to be rewarded for doing it well not fast
Actually my main is also a “zerker” mesmer (I do not have a warrior) and I do not like speedruns.
I am surprised that there are people out there that think CoFp1 ‘is k’ as the way it is. Even calling it skill that they can do it under 10 mins. Ever compared it to other dungeons?
I am baffled why Anet has not closed down that path yet to be honest.