Tab Targeting not applying to mesmers

Tab Targeting not applying to mesmers

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Posted by: Ursidae.7269

Ursidae.7269

why was targeting fixed, but for mesmer the clones and illusions or whatever count as players while cycling targets ? while every other class with pets being treated as non players… sure lose them in stealth but for real… the worst it could do is make people who play the class be a little better a playing it .. alternative solution would be to improve mesmer defense per clone up from 3% to 5% – and to give 50% of this bonus if protection is applied so they can only get 50ish% protection at any time ..

a good mesmer can face roll melee classes without them ever getting a chance to use one offensive ability …

if i am being focused by a mez on my warrior – my best option is to run from them

im glad they made some good changes to targeting

it has ultimately been frustrating not being able to kill less skilled players by virtue of them not being able to be targeted for 3 or more seconds.

the fact that they left any of the classes immune to being able to be targeted is just like saying the class is dependent on it .. or shows a lack of wanting to improve the class design to make it a little more viable without pets, minions, or illusions.

Tab Targeting not applying to mesmers

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Posted by: LeeroyNimoy.1864

LeeroyNimoy.1864

why was targeting fixed, but for mesmer the clones and illusions or whatever count as players while cycling targets ? while every other class with pets being treated as non players…

This is because the Mesmer’s clones are supposed to confuse you (and the NPCs) in such a way that you target the wrong thing. They have so little health and armor, this is their saving grace, so to speak. It’s a common illusion-mage trick across many games in the fantasy genre.

Ability is what you can do; Motivation is how much you do; Attitude is how well you do it.
My idea compilation thread:
https://forum-en.gw2archive.eu/forum/game/suggestions/Seven-ideas-in-one-post/first#post3038023

Tab Targeting not applying to mesmers

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

They have 3 Stealth skills. All on quite long cool downs. You click the one that is moving around and using other skills. Clones are MEANT to confuse people if the tab targeting didn’t affect them then they would be 100% useless.

So you will have them targeted once you find the real one for more than 3 seconds. Just look for the one that is moving around, dodging, using other skills. Then you get onto how little health they have, the fact they wont dodge or move when you charge towards them either.

Tab Targeting not applying to mesmers

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Posted by: ikereid.4637

ikereid.4637

why was targeting fixed, but for mesmer the clones and illusions or whatever count as players while cycling targets ? while every other class with pets being treated as non players…

This is because the Mesmer’s clones are supposed to confuse you (and the NPCs) in such a way that you target the wrong thing. They have so little health and armor, this is their saving grace, so to speak. It’s a common illusion-mage trick across many games in the fantasy genre.

My Mesmer doesnt have so little health or armor :-)

I sit at a nice 20.5k HP and 2634 Armor, and still have 3025Attack, 43% Crit and 56% Crit damage :-)

But OP – its how the Mesmer was designed from the ground up. If tab targeting didn’t work on our clones, then the clones would be pointless (aside from Shatter skills), as they do 0-5% of our base damage. We can pop Clones at any time in combat (just about anyway), so that is a Mesmers main line of defense, out side of armor, Player skill, and the 3-4 utilities we do have.

And for the Phantasm’s, you can see a different between Clones, and Phantasm’s, so they are not included in this conversation.

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