Taking damage in stealth drops stealth
Want risk? Thief has low health and no access to stability.
I can only hand you the keys to the city, you have to open the doors yourself.
also cleave attacks and aoe’s are everywhere, how is that balancing to someone who isn’t invulnerable?
break. I feel like they should be back by now..”
Practice. If you played Thief or Mesmer for ten minutes you’d learn how to kill 90% of them without trying.
A counter would be better, like every stealth grants you a duration and invisibility counter. Every hits that you get decrease that counter, when it reaches 0, even if duration has not fully elapsed, you will be revealed (w/o reveal buff ?).
This would enforce a better way to counter stealth. For example if someone is blinded due to thief’s stealth trait in 1v1 scenario, and his blind is gone when he attacks to certain direction, he will know that the thief is roughly on that direction. Keep attacking there a few more times might reveal the thief. This way, thieves would have to manage his/her stealth better too.
If you want to nerf stealth then you’ll need to accept w/e compensation thieves get.
Practice. If you played Thief or Mesmer for ten minutes you’d learn how to kill 90% of them without trying.
Or you would learn to just shadowstep to some white rabbit over that way, apply stealth, circle within range to combat lock while reapplying stealth and moving at 150% movement speed and regening hp due to stealth?
I could see this being a conditional thing when taking certain traits as a draw back for the sake of balance.
But I don’t think as a standard trait of stealth or “hide in shadows” that it would works with this game.
“Maybe I was the illusion all along!”
If you want to nerf stealth then you’ll need to accept w/e compensation thieves get.
I didn’t know that nerfing the most overpowered and cheesy hard counter in the game warrants compensation?
But sure, give stealth a decent counter and reset revealed to 1.5 seconds for all I care. I just want a proper counter to that broken mechanic.
The spies in TF2 are a very good example of how stealth should work in this game too. Risk and reward have to be balanced, stealth in GW2 carries almost no risk but is one of the most powerful mechanics in the game.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
Stealth isn’t at anyone’s disposal, thief and mesmers are the only 2 who can use it well( ranger is still a baby stealth). Both thief and mesmer are incredibly squishy, if they arn’kittens likely they dont hurt you as much. Mesmer however has a ton of access to boons and invulnerability, thief has very VERY weak boon access so the only means of defence are IN stealth( condi clearing, ini gain, regen, movement speed, IF traited). If you take any bit of that away thieves will easily be the #1 squishiest and most pathetic class in the game.
Want help on countering thieves? Play one in spvp or ask around in map chat or thief forums. There really is no threat, most thieves play very predictably.
Also invisible=\= invulnerable and invisible= no dps. If they are in stealth its because they are likely recovering and soo should you. The risk reward with stealth is if they want to sustain in it, they sacrifice a ton of powerful dmg traits, making their ability to burst you non existent unless you are afk.
break. I feel like they should be back by now..”
(edited by NinjaEd.3946)
the problem to me is that thief has the option to go full zerker in wvw envioment and still be very viable where any other class doing it will die most of the time if not always to same skill level players with some defensive traits and to me that is the biggest problem,
give them a big risk for haveing stealth then sure but right now stealth dont have a big risk
Ayano Yagami lvl 80 ele
If you want to nerf stealth then you’ll need to accept w/e compensation thieves get.
I didn’t know that nerfing the most overpowered and cheesy hard counter in the game warrants compensation?
But sure, give stealth a decent counter and reset revealed to 1.5 seconds for all I care. I just want a proper counter to that broken mechanic.
The spies in TF2 are a very good example of how stealth should work in this game too. Risk and reward have to be balanced, stealth in GW2 carries almost no risk but is one of the most powerful mechanics in the game.
All classes have a bit of OP in them. In fact, if you make an engi and play it properly, about 99% of the thieves you face will melt.
EDIT: I am not saying that engis are OP in general, but the way people throw around the term “Overpowered” in these forums engis are definitely OP vs a thief.
(edited by Zacchary.6183)
All stealth is designed to last a short time, only seconds. There is no default permastealth. You have to be speced very specifically to pull it off, and even then it is a constant process. As such having the ability to tear a thief out of stealth with any of the million AoE abilities in the game would be completely game breaking to a thief.
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker
Stealth isn’t at anyone’s disposal, thief and mesmers are the only 2 who can use it well( ranger is still a baby stealth). Both thief and mesmer are incredibly squishy, if they arn’kittens likely they dont hurt you as much. Mesmer however has a ton of access to boons and invulnerability, thief has very VERY weak boon access so the only means of defence are IN stealth( condi clearing, ini gain, regen, movement speed, IF traited). If you take any bit of that away thieves will easily be the #1 squishiest and most pathetic class in the game.
Want help on countering thieves? Play one in spvp or ask around in map chat or thief forums. There really is no threat, most thieves play very predictably.
Also invisible=\= invulnerable and invisible= no dps. If they are in stealth its because they are likely recovering and soo should you. The risk reward with stealth is if they want to sustain in it, they sacrifice a ton of powerful dmg traits, making their ability to burst you non existent unless you are afk.
+1 this.
I have a fully geared Mesmer and Theif. And until I did the Theif I did not have a clear understanding of how they actually work.
Thief’s need Invs to play, If you dont invs you are not only gimping yourself as a thief, you are also easy pray (as said, no stability. So they can be CC’d easily)
When you see a thief invs, the first thing you do is get away. They can only invs for 4 seconds, ever 3 seconds (they cannot chain invs, there is a debuff that is applied between invs).
Fighting against a thief is a speed game. Who kills who first. If your bust sucks, then CC them. If your CC sucks, then revamp your play style. Every class has the means to handle Thief’s, you just gotta figure it out.
Laptop: M6600 – 2720QM, AMD HD6970M, 32GB 1600CL9 RAM, Arc100 480GB SSD
Another thing is to look at high end tpvp groups and see how they play thief. It is an assassin class and a high mobility class (although a warrior can outrun a thief sadly if they want to). They can try bursting you down but if they fail (warrior #5 on shield, Mesmer invul, dodge, being tanky, cc, etc) you get the upper hand. It’s not impossible and also not difficult to think of a counter to thieves who run zerker (fyi, zerker warrior works, they have heavy armor and the highest health pool tier. Zerker thief even invis dies just as easy, in fact full zerker thieves in wvw are absolutely terrible).
I can note several times a thief tried to outsmart me with shadow step → shadow return or they went into SR against my pvt and knights warrior. I have no issue taking them out, if they do escape its usually far away because I never see them again… prolly because they know what will happen if they stay any longer.
break. I feel like they should be back by now..”
I think adding this to the game would really balance out a severely over-used mechanic that is quite cheesy. It would be nice to either force the target out of stealth if they take damage, or allow the person that dealt the damage to the stealth target to see it.
With the amount of ports/leap finishers thieves and mesmers have, there needs to be some risk/reward put into the stealth mechanic. Its insane that this is still in the game.
This must be the first game you’ve played with stealth. It’s pretty balanced to be on attack. Most stealth skills don’t last very long except for the one with the house and any player with a big AOE can do a lot of damage or kill a theif that had already taken some damage. When they step out they lose invisiblity unless they wait until it ends.
Practice. If you played Thief or Mesmer for ten minutes you’d learn how to kill 90% of them without trying.
yes
and if you consider that 90% of gw2 players have not a single clue of spvp or dont even know what it is … then this makes you argument invalid…
26x lvl 80 Characters
Most fabulous Character: http://i.imgur.com/5JtcBI1.jpg?1
If you want to nerf stealth then you’ll need to accept w/e compensation thieves get.
I didn’t know that nerfing the most overpowered and cheesy hard counter in the game warrants compensation?
But sure, give stealth a decent counter and reset revealed to 1.5 seconds for all I care. I just want a proper counter to that broken mechanic.
The spies in TF2 are a very good example of how stealth should work in this game too. Risk and reward have to be balanced, stealth in GW2 carries almost no risk but is one of the most powerful mechanics in the game.
All classes have a bit of OP in them. In fact, if you make an engi and play it properly, about 99% of the thieves you face will melt.
EDIT: I am not saying that engis are OP in general, but the way people throw around the term “Overpowered” in these forums engis are definitely OP vs a thief.
I downed a level 80 thief with my upleveled engi.
Brace yourselves for all the he must’ve sucked replies.
Ugh, another one of those “I don’t understand a thing about Stealth, I never have, I’ve never tried to – and because I die to it, it must be OP!” threads.
Seriously, delete this post – you’re wasting everyones time.