Paraphrase
For those of us that can’t sit and read this whole post, my idea is a major overhaul of the current Dynamic Event/Meta Event systems to allow the players to have the ability to really interact with the major wars in the war. Each race has a Racial Enemy (Asura/Inquest, Sylvari/Nightmare Court, Humans/Centaurs/Bandits, Charr/Flame Legion/Ghosts, Norn/Sons of Svanir) and I would think it would take things to another level if players could take the frontlines of the war against these groups and push them out creating actual physical change in each region.
Introduction/General Sucking Up
You’ve made many strides in the right direction with this game, and from what I can tell it is taking the genre to a whole new level. What you have accomplished here, as a small video game design company is spectacular, my only hope is that you don’t stop now. What you have done, as I said, is a good many strides in the right direction, but it is definitely not complete. Many of the zones within the world are dead, with most players doing dungeons, fractals, Cursed Shore, or WvW, so how do you bring life to these zones that are dying?
Player Rewards
Well for a large portion of the player base, the biggest need is drops, and in the end there aren’t as many high caliber drops in the low level areas, and the massive chests that you find after killing a dragon are nowhere to be found. But this isn’t the only reason that people don’t come back. The other reason is the story. You see when moving throughout an area there is a story playing out. You learn the story of each region as you play through the renown hearts, and skill challenges, as well as through the exploration of the region as you collect points of interest and vistas. The portion of the player base that doesn’t care as much about the loot drops are the ones that want to do something with purpose. The sad thing about the way the world is set up, though, is that the longer you stay within a specific zone the more you begin to realize that nothing within this world really changes. It, again, brings down the purpose of constantly revisiting these old zones.
The Solution
Now I understand that large overhaul changes can’t be made to the world because of the fact that you can’t have players fighting off risen in a world where the risen have been killed off, or fighting centaurs in a world where the centaurs have been fully pushed out, but I have an idea that continues to give the flexibility of the dynamic events system to the world, while making the world feel like the individual players are making a difference, which is something you specifically wished to achieve within your MMO Manifesto back in the olden days.
My idea is to bring in cross-zone events that work to show the overall extent of the conflict between each of the main races and their rivals. The best way to explain this idea is through the use of an example, because without specifics it becomes hard to describe. Alright there is a major conflict between the humans and the centaurs, this is well known and you can find the centaurs throughout Queensdale, Kessex, Gendarran, Harathi Hinterlands, and Snowden Drifts. My idea is that there should be frontlines for each battle against the race’s enemies. These lines would show where large parts of the battle are taking place, while the areas behind these lines would become more peaceful. This would give players the ability to take the battle head on and work hard to bring peace to the lands that they come from.
(continued)
(edited by Narcemus.1348)