Three types of interactions seem to be available in the game with nearby objects – greet/talk, revive/stomp, and use/repair/activate. When more than one of these options are available then each type of option should be present on separate tabs so that a player can choose which they want to do. At the moment only one tab is shown no matter how many actions are available, irrespective of their types.
As soon as you think about the interface for these actions it immediately seems badly designed. You should immediately be able to use a nearby item even if there is a person to talk to nearby. You should immediately be able to revive a nearby character even if there is an item to loot nearby. Players should not have to move around within the vicinity or target a click on a specific item amongst many, just to perform basic game functions. The current user interface is failing.
A further suggestion would be to have the target of the interaction listed on the interaction tab. It would be useful to know which player you are reviving or which object you are picking up. I’m willing to accept one improvement at a time however.
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