Target "Nearest Enemy" Button

Target "Nearest Enemy" Button

in Suggestions

Posted by: Aiyumu.3542

Aiyumu.3542

Hi, I think the ‘target nearest enemy’ button should ignore yellow monsters if red enemies are around you (or just ignore yellow completely). I’ve only had real issue with this during WvW, where stealth will take couple seconds for culling, and impossible to mouse click to target after their stealth. So I spam the ‘target nearest enemy’ button, but if the target (thief usually) is hiding behind a random mob he’ll be safe to re-stealth.
Besides, why are yellow ‘enemy’ anyways? They’re basically neutrals that only attack back when hit (except those devious little dredge).

Plus, sometimes I see a target right infront of me, but when i click the ‘target nearest enemy’ button, it’ll target someone who’s out of range.. weird. Anyone know why this occurs? (i don’t have ‘target next enemy’ on keybind)

Cheers.

Target "Nearest Enemy" Button

in Suggestions

Posted by: uknortherner.2670

uknortherner.2670

I wish the autotargeting system in PvE would ignore anything that isn’t the mob that’s already attacking me, especially rabbits and mobs lurking a good 20-30 feet away behind walls and rockfaces. Targeting in general feels somewhat broken in this game.

Same goes for the target nearest enemy button. It rarely targets the thing already doing the attacking and opts for something well outside melee range.

I stole a special snowflake’s future by exercising my democratic right to vote.

Target "Nearest Enemy" Button

in Suggestions

Posted by: WonderfulCT.6278

WonderfulCT.6278

Didn’t want to start a new thread for this.

The nearest target button never seems to target the nearest enemy and attempting to click on an enemy does not always work as intended, so if someone could please look in to this I would very much appreciate it.

Also the nearest target appears to depend on the direction the character is facing which imo should be irrelevent.

Add more sound effects to The Minstrel plz.