Target Nearest to actually target nearest
I agree it needs some work, +1
Yes please, most annoying “feature” in the game. It isn’t even necessarily what is directly in front of you. I have attacked things that were off my screen before.
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker
+1 Great suggestion
Agreed. This is one element among many elements in the targeting systems that is in need of desperate help. Right Mouse Button hell is the other.
..or target nearest targets your allies, instead. During battle.
And why would you want to target your allies? There are no target ally based skills (>_>
+1. Yes, please. It worked beautifully in Guild Wars 1. It’ll be brilliant if you guys can get it working that well.
Oh god, yes please. I am absolutely tired of targetting the random yellow enemy 200 feet away that just happens to be right in front of me rather than the enemy 2 feet to my left biting my arm off.
+1 I agree please fix this
Oh god, yes please. I am absolutely tired of targetting the random yellow enemy 200 feet away that just happens to be right in front of me rather than the enemy 2 feet to my left biting my arm off.
This is exactly what is happening. I’m glad it’s not just me.
Targeting priorities should be simple:
1. anything actively hostile to me me, nearest to furthest, within cone of sight.
2. anything red that is not actively hostile to me, again nearest to furthest in cone of sight.
3. optionally target yellows, again nearest to furthest in cone of sight.
Never mind the issue that if you stop and turn the camera using right mouse, hitting any attack will not make the character turn to face the direction of camera before attacking. This is games console level of instanity! If they want this to be a action game, the controls need to behave as such!
It’s a beautiful suggestion!
I also agree wholeheartedly with digiowl. My additions would be the following:
1. Have a selection to “tab” (switch targets) that do NOT include yellows. I’ve been fighting lots of mobs before and all of a sudden, I switch a target only to bring in a random yellow beast in the fight that could daze/knock me down at critical times.
2. Have TAB target enemies WITHIN range and WITHIN camera field of view.
3. Prioritize mobs that are actually engaged in combat with me (and the ones I have higher aggro on). Also there could be an option to not cycle targets that are not in the combat field (i.e. not acting against you or your group within your range) while fighting. This can be reset to normal when you’re not engaged.
4. A suggestion that was taken seriously by Anet, use the right mouse button ONLY for camera view/navigation and NOT for targeting.
There are times I do have a lot of trouble with target switching when doing group events. It’s very hard to see what you’re hitting if you’re ranged and even harder to know what you’re attacking if you’re storming around with a d/d elementalist. And at times like these you can’t just click on a target, because of the number of people that are around (you keep on selecting friendlies) and have to rely on target switch, which most of the times selects something irrelevant.