Target Nearest to actually target nearest

Target Nearest to actually target nearest

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Posted by: Witchcraft.4789

Witchcraft.4789

Nothing major, but just wondered if the “Target Nearest” key could actually do what it describes. Currently, it works along the lines of:

“Target nearest mob that is directly in front you, in the direction you are facing. Ignoring the fact that it’s 100yards away & not the mob that is trying to kill you right now.”

yes I know, not always an issue, but if you are fighting a mob & another mob joins in, “Target Nearest” is what I would like to use to target said mob after I finish the 1st one. Not pull the group that was minding there own business, but now decide to join in the fight.

Just a suggestion. That or rename the key bind cos it’s not “Target Nearest”

Target Nearest to actually target nearest

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Posted by: Mujen.2089

Mujen.2089

I agree it needs some work, +1

Target Nearest to actually target nearest

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Posted by: Kal Spiro.9745

Kal Spiro.9745

Yes please, most annoying “feature” in the game. It isn’t even necessarily what is directly in front of you. I have attacked things that were off my screen before.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker

Target Nearest to actually target nearest

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Posted by: Zeu Wooden Tiger.6715

Zeu Wooden Tiger.6715

+1 Great suggestion

Target Nearest to actually target nearest

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Posted by: Asia Skyly.7198

Asia Skyly.7198

Agreed. This is one element among many elements in the targeting systems that is in need of desperate help. Right Mouse Button hell is the other.

Target Nearest to actually target nearest

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Posted by: rgrwng.4072

rgrwng.4072

..or target nearest targets your allies, instead. During battle.

Target Nearest to actually target nearest

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Posted by: Mujen.2089

Mujen.2089

And why would you want to target your allies? There are no target ally based skills (>_>

Target Nearest to actually target nearest

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Posted by: Bodhisattva.6578

Bodhisattva.6578

+1. Yes, please. It worked beautifully in Guild Wars 1. It’ll be brilliant if you guys can get it working that well.

Target Nearest to actually target nearest

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Posted by: Electro.4173

Electro.4173

Oh god, yes please. I am absolutely tired of targetting the random yellow enemy 200 feet away that just happens to be right in front of me rather than the enemy 2 feet to my left biting my arm off.

Target Nearest to actually target nearest

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Posted by: Pepper Spray.8102

Pepper Spray.8102

+1 I agree please fix this

Target Nearest to actually target nearest

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Posted by: Witchcraft.4789

Witchcraft.4789

Oh god, yes please. I am absolutely tired of targetting the random yellow enemy 200 feet away that just happens to be right in front of me rather than the enemy 2 feet to my left biting my arm off.

This is exactly what is happening. I’m glad it’s not just me.

Target Nearest to actually target nearest

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Posted by: digiowl.9620

digiowl.9620

Targeting priorities should be simple:

1. anything actively hostile to me me, nearest to furthest, within cone of sight.

2. anything red that is not actively hostile to me, again nearest to furthest in cone of sight.

3. optionally target yellows, again nearest to furthest in cone of sight.

Never mind the issue that if you stop and turn the camera using right mouse, hitting any attack will not make the character turn to face the direction of camera before attacking. This is games console level of instanity! If they want this to be a action game, the controls need to behave as such!

Target Nearest to actually target nearest

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Posted by: Kallion.7249

Kallion.7249

It’s a beautiful suggestion!
I also agree wholeheartedly with digiowl. My additions would be the following:

1. Have a selection to “tab” (switch targets) that do NOT include yellows. I’ve been fighting lots of mobs before and all of a sudden, I switch a target only to bring in a random yellow beast in the fight that could daze/knock me down at critical times.

2. Have TAB target enemies WITHIN range and WITHIN camera field of view.

3. Prioritize mobs that are actually engaged in combat with me (and the ones I have higher aggro on). Also there could be an option to not cycle targets that are not in the combat field (i.e. not acting against you or your group within your range) while fighting. This can be reset to normal when you’re not engaged.

4. A suggestion that was taken seriously by Anet, use the right mouse button ONLY for camera view/navigation and NOT for targeting.

There are times I do have a lot of trouble with target switching when doing group events. It’s very hard to see what you’re hitting if you’re ranged and even harder to know what you’re attacking if you’re storming around with a d/d elementalist. And at times like these you can’t just click on a target, because of the number of people that are around (you keep on selecting friendlies) and have to rely on target switch, which most of the times selects something irrelevant.