Target always highlighted

Target always highlighted

in Suggestions

Posted by: Clownshoes.5463

Clownshoes.5463

It has always been an issue in GW2 that the spell effects clutter the screen. My biggest issue is not being able to see the Mob I’m trying to hit even in a small group. Melee are the most affected by this. Most of the time i have to just look for my damage numbers or the words miss to know if I’m in range.

My main is not only melee but a thief and my build relies on back facing attacks. I can never see the mob though, so I never know if I’m hitting them in the back or not unless I pay close attention to my damage numbers. Still though it is guess work to try and locate the mobs back through all the spell effects.

One solution may be to let character models have priority over spell effects but I think the best and maybe easiest would be to have an option to have your current target always be highlighted. I understand some people do not like the highlighting of players and mobs. They feel it breaks immersion. That is why this would be best as an option.

Just to be clear about the “highlighting”; I am talking about when you have your courser over a mob and the out line of the model is highlighted, red for an enemy or green for a friendly. Also an option to make the highlight thicker would be great.

Well thats just my 2 copper.

(edited by Clownshoes.5463)