Target and enemy plate.

Target and enemy plate.

in Suggestions

Posted by: Galiviel.4918

Galiviel.4918

Hello.
I´m quite tired of the big enemy display you have up in the middle when targeting enemies, it would be great if you made it somewhat movable or given the abillity to shrink it. Because right now it´s taking up way too much space, making it hard to see the surrounding.
Also I´d like to see it possible to put target even when you are not in a group, Idon´t know if it is just my computer but alot of the times I just loose target and if you are in a fight where there are alot of mobs it is hard to target the same again.

Hope you know what I mean and will take it into consideration

Target and enemy plate.

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Posted by: JustCurious.3457

JustCurious.3457

I second being able to call target when not in a group, definitely will help when I lose target. I find the thing that makes me lose target move often than anything else is the right-click targeting, having that disabled as well would also greatly help.

Classes: Guardian, Elementalist, Warrior, Thief, Engineer, Herald

Target and enemy plate.

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Posted by: Saulius.8430

Saulius.8430

…I´m quite tired of the big enemy display you have up in the middle when targeting enemies,…

what resolution are you playing on? for me on 1920×1200 “name place” is somewhere high up there. cannot imagine it obstructing targeting in any way, unless you are playing on really low res

kill all ze thingz

Target and enemy plate.

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Posted by: ZenonSeth.5739

ZenonSeth.5739

I play at 1920×1080, and this is still an issue.
For melee and direct targeting classes this is not really an issue.

The issue is if you play any sort of AoE damage type, like say, Engineer Grenades build. In order to place your aoe target areas right, you have to have a look from sort of a top-down perspective. This is when the nameplates get in the way.

GW1 had fully customizable interface, where you could move and resize any component you wanted. Seeing as how GW2’s engine stems from GW1, perhaps they could re-enable that feature, for at least a few UI elements.

Are ye laughin’ yet?