Target nearest PLAYER enemy

Target nearest PLAYER enemy

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Posted by: Fenrir.5493

Fenrir.5493

This game needs a better targeting, right now a mesmer, a necro, a ranger can just be so anoying, even enginers with all fo their turrets and stuff, hell even elementalist throwing elementals, guardians with those spirit weapons, thieves with that friging elite… this is really bad, rely on mouse clicking to select your desired target its bad in all that clone/pet/turrets, mess.

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

Target nearest PLAYER enemy

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Posted by: Esplen.3940

Esplen.3940

I agree, let’s just have a “ignore Mesmer class mechanic” button.

Target nearest PLAYER enemy

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Posted by: Fenrir.5493

Fenrir.5493

I agree, let’s just have a “ignore Mesmer class mechanic” button.

A mechanic that is abusive, and no matter what many clones you spam, people like me know who is the mesmer its pretty obvious, but the problem is not finding who it is, the problem is targeting when you know who the hell is the mesmer and you cant select it with the mouse because so much clones are in the same place etc, no one should be alowed to shield themselves like that.

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

Target nearest PLAYER enemy

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Posted by: Euthymia.4807

Euthymia.4807

I agree, let’s just have a “ignore Mesmer class mechanic” button.

A mechanic that is abusive, and no matter what many clones you spam, people like me know who is the mesmer its pretty obvious, but the problem is not finding who it is, the problem is targeting when you know who the hell is the mesmer and you cant select it with the mouse because so much clones are in the same place etc, no one should be alowed to shield themselves like that.

I could be wrong, but isn’t that the whole point of the clones? The way I see it is you break an entire class if you can just ignore the illusions.

The targeting system does need a little work though. Even in PVE, it targets Neutrals or enemies that are further away while you’re trying to fight other things.

(edited by Euthymia.4807)

Target nearest PLAYER enemy

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Posted by: Fenrir.5493

Fenrir.5493

Its not only mesmers, ita all of these pets npc, turrets etc around the game, you loose the target and to recover it is a joke, while your enemy attacks you from safety you cant reach him and attack him because you need to adjust the camera or move to TRY to clik him to get him in target, its stupid, really this is a super advantaje to all the ranged classes and thieves that stealth, they dont loose the target while you dont know where they aren then if you locate them trying to click them in al of the clones/npc/turrets or whatever mess there is, its a super super advantage.

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

Target nearest PLAYER enemy

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Posted by: Euthymia.4807

Euthymia.4807

Its not only mesmers, ita all of these pets npc, turrets etc around the game, you loose the target and to recover it is a joke, while your enemy attacks you from safety you cant reach him and attack him because you need to adjust the camera or move to TRY to clik him to get him in target, its stupid, really this is a super advantaje to all the ranged classes and thieves that stealth, they dont loose the target while you dont know where they aren then if you locate them trying to click them in al of the clones/npc/turrets or whatever mess there is, its a super super advantage.

there is no advantage since you have more armor than them. This “mess” you’re talking about is the whole point of the classes you’re talking about.

For the mesmers especially, you’re not SUPPOSED to be able to click on them directly. Doing so invalidates their whole class. The only time I’d support what you’re wanting is when we start seeing Mesmers in heavy armor.

Target nearest PLAYER enemy

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Posted by: Fenrir.5493

Fenrir.5493

Its not only mesmers, ita all of these pets npc, turrets etc around the game, you loose the target and to recover it is a joke, while your enemy attacks you from safety you cant reach him and attack him because you need to adjust the camera or move to TRY to clik him to get him in target, its stupid, really this is a super advantaje to all the ranged classes and thieves that stealth, they dont loose the target while you dont know where they aren then if you locate them trying to click them in al of the clones/npc/turrets or whatever mess there is, its a super super advantage.

there is no advantage since you have more armor than them. This “mess” you’re talking about is the whole point of the classes you’re talking about.

For the mesmers especially, you’re not SUPPOSED to be able to click on them directly. Doing so invalidates their whole class. The only time I’d support what you’re wanting is when we start seeing Mesmers in heavy armor.

Dont make me laught, armor in this game dosent matter anything so classes like the mesmer can be OP, yeah i have a mesmer and you know what, i can bunker better than my warrior, HOW IS THAT FAIR?

To further add to your selective ignorance, warriors that has heavy armor CANT BUNKER, there is no bunker warrior spec, but guess what classes can bunker, eles/mesmers/rangers/enginers, and they are not using heavy armor, so anything you said its invalid.

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

(edited by Fenrir.5493)

Target nearest PLAYER enemy

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Posted by: Esplen.3940

Esplen.3940

Bunker mesmer utilizes traits more than stats. We’re at a distinct disadvantage when comparing direct toughness (armor) stats as opposed to medium or heavy wearers.

Target nearest PLAYER enemy

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Posted by: zengara.8301

zengara.8301

Its not only mesmers, ita all of these pets npc, turrets etc around the game, you loose the target and to recover it is a joke, while your enemy attacks you from safety you cant reach him and attack him because you need to adjust the camera or move to TRY to clik him to get him in target, its stupid, really this is a super advantaje to all the ranged classes and thieves that stealth, they dont loose the target while you dont know where they aren then if you locate them trying to click them in al of the clones/npc/turrets or whatever mess there is, its a super super advantage.

there is no advantage since you have more armor than them. This “mess” you’re talking about is the whole point of the classes you’re talking about.

For the mesmers especially, you’re not SUPPOSED to be able to click on them directly. Doing so invalidates their whole class. The only time I’d support what you’re wanting is when we start seeing Mesmers in heavy armor.

Dont make me laught, armor in this game dosent matter anything so classes like the mesmer can be OP, yeah i have a mesmer and you know what, i can bunker better than my warrior, HOW IS THAT FAIR?

To further add to your selective ignorance, warriors that has heavy armor CANT BUNKER, there is no bunker warrior spec, but guess what classes can bunker, eles/mesmers/rangers/enginers, and they are not using heavy armor, so anything you said its invalid.

Lets not get out of the topic. No, we shouldnt be able to target a mesmer out of the clones, not matter what. They are pretty easy to kill, and it will be to easy if you can see the mesmer, have you fought with a mesmer who is bad enough to always run around and you know who it exactly is? yeah, thats how bad a mesmer can be without its clones to atleast hide.
But ye, we should have a better target system. I once played Forsaken World….worst game ever. But their target system was pretty good, we can target mobs, friends or enemies. We could have this kind of a system, this way we dont need to press shift 10 times be4 we get the one we want to target.
Without a doubt there shouldnt be a target clones or not, that kind of arguments will just kill this suggestion.

Target nearest PLAYER enemy

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Posted by: WolfHeart.1256

WolfHeart.1256

I’m 50/50 on this suggestion.

I’d much rather they fix the already broken targeting system (it’s time ANet …) or change it in such a way that you target the nearest player or player companion (be it pets, clones, devices, golems and such) before or instead of neutral mobs or mobs of any kind for that matter.

Why not add a new option that will do just that. Simply bind a key if you want to target the nearest enemy or the nearest player enemy.

But as suggested by OP I’m against it simply because it would be breaking the mechanics of different classes, none of which I am playing.

[WOLF] Howlerin || Seafarer’s Rest
“They say you are what you eat.
Which is funny ‘cause I don’t remember eating a f.ing legend”

Target nearest PLAYER enemy

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Posted by: Fenrir.5493

Fenrir.5493

The target system sucks right now completely, all the classes that can drop your target are at a unfair advantage right now, just trying to re-target them in all this gampleay mess is just a frigin chore and consumes a lot of time by when you actually clikc the right target you are almost dead.

So there needs to be a compensation to all those classes that has no ways to drop the target or dont has any type of pet npc at his disposal.

There are so many things wrong in this game thakittens pretty obvious why warrior class is the worst class in pvp, this class dont belogn to this game period.

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

Target nearest PLAYER enemy

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Posted by: tom.7468

tom.7468

I disagree with this it take you 1 second to target the player instead of the pet if thats too hard for you then learn it and yes it is a little hard with mesmer but thats just fair.

Target nearest PLAYER enemy

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Posted by: Fenrir.5493

Fenrir.5493

I disagree with this it take you 1 second to target the player instead of the pet if thats too hard for you then learn it and yes it is a little hard with mesmer but thats just fair.

Is not fair, any class that can drop target or has a pet has a clearly advantage attacking you from a far while you try to click him in this spam of everything fest, the target system sucks very hard so you need to rely on clicks?, wtf? this is just very poorly designed.

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

Target nearest PLAYER enemy

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Posted by: tigirius.9014

tigirius.9014

The targeting system for pets, make it harder. No one should be able to AOE a pet down, that’s my take on it. They should make pets immune to AOEs and make them require a right click to kill.

Mesmers are perfectly fine the way they are, but rangers spirits and pets, all of the pets of the necros, turrets on engis all need the immunity and a more strict targeting restriction, I’m drawing upon multiple other games that used pets that were once too weak but added bonuses to the class it was on. Turrets also severely need a mobile option. Part of the reason why they are so weak even in PVE is due to their stationary nature and they can throw all the toughness they want at them until they are immune to AOEs they’ll forever be weak as heck.

Targeting for targetings sake (both by using a skill and facing the target and by tab targeting) needs a serious rework completely agree there. For some reason the game just randomly picks enemies that I would never target in a million years. (or 10 years of playing mmo’s for that matter.)

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