Targeting
Seconded…
Targeting needs to be smarter. Prioritizing would help.
Also, when fighting someone who moves behind me, I lose my auto-attack and have to turn around and manually attack again to continue fighting the same guy. But when I “Attack Closest Target” the computer often selects an enemy (“yellow” as often as not) who is off my screen to the side where I can’t see him. “Closest” should also be prioritized to mean “closest target I am facing”. If the computer recognizes when I can’t “see” someone, and stops me from attacking him until I turn to face them, then it shouldn’t target someone I can’t see off to my side even though he may be closer than someone in front of me.
Build a man a fire, and he’ll be warm all day.
Set a man on fire, and he’ll be warm the rest of his life.
– Unknown Fire Elementalist
Set a man on fire, and he’ll be warm the rest of his life.
– Unknown Fire Elementalist