(edited by Focksbot.6798)
Taunts: a tactical option in dungeons/boss fights
It’s a somewhat nice idea that would have merit as an ‘OH SNAP!’ button. Just an issue:
- Having rules based on race would mean a certain races would be ‘demanded’ for speed runs. Anet wants to avoid this.
As for lack of tactics, there are plenty of tactics, but people aren’t being creative enough. Mainly revolving around Combo Fields and Finishers, timing attacks and conditions and ways of dropping aggro as opposed to someone else stealing it.
Time is a river.
The door is ajar.
I wonder if it’s not so much an issue of being creative as the fact that everything is so short term – rate of change is too high to coordinate properly. As a ranger, I try to save my conditionals for just after other ones have worn off, but there’s no way to stop three other players laying on the same condition at the same time and wasting shots. I came up with this idea while trying to think of something both flexible as a tactic, and also easy to read visually, so that coordination doesn’t require frantic typing or mind-reading.
I do have trouble dropping aggro – best I can manage is fleeing the field of battle while my pet tanks, but often that doesn’t work.
I wonder if it’s not so much an issue of being creative as the fact that everything is so short term – rate of change is too high to coordinate properly. As a ranger, I try to save my conditionals for just after other ones have worn off, but there’s no way to stop three other players laying on the same condition at the same time and wasting shots. I came up with this idea while trying to think of something both flexible as a tactic, and also easy to read visually, so that coordination doesn’t require frantic typing or mind-reading.
I do have trouble dropping aggro – best I can manage is fleeing the field of battle while my pet tanks, but often that doesn’t work.
That’s where the tactics come in. Tactics and Combo usage are things discussed / implemented BEFORE the fight. This is a lot easier with a Guild, obviously.
Stealth can drop aggro, and Blind is the next best thing (miss attack). Smoke Fields (courtesy of Thief and Engi) give enemy projectiles a chance to miss, and Blast and Leap grant Stealth.
Of course, if you don’t have these, then it’s a bit hard. What weapon set / utility skills do you roll with?
Time is a river.
The door is ajar.
interesting idea. I usually have aggro issues with my warrior (glasscannon GS build), even after death and corpse run(not as often as you might think) – boss or mobs ALWAYS aggro me again as soon as i engage them.
Of course, if you don’t have these, then it’s a bit hard. What weapon set / utility skills do you roll with?
For group events, twin axes, longbow and a combination of spirits, traps and entangle. My raven can put on blind and I have dodge set up to grant 2 secs of protection but it’s not enough to put away aggro usually – keeps me alive for maybe three or four dodges.