Teleportation animation
I think the reason that there isn’t something like that is because GW2 isn’t fully instanced. Is Jade Dynasty a fully instanced game (in that everything is just one big map with no breaks)?
I think the reason that there isn’t something like that is because GW2 isn’t fully instanced. Is Jade Dynasty a fully instanced game (in that everything is just one big map with no breaks)?
No, JD has zones like GW2. From one zone to another you have a loading screen if you go through the portal, but if you teleport in different locations, you use magic scrolls which give this effect on you. There are some quests thet require you to fast travel in many zones and so you use these teleporter scrolls even for going to different zones
That’s a nice idea and I would certainly hope it would be possible in the GW2 engine without causing memory usage to ramp up dramatically.
From what I can guess how memory usage works in GW2 is that you have the ‘base assets’ for the zone which include the textures and those stay in vmem or quickly accessible. Then you have the assets (like the models and perhaps extra textures) which you would want to ‘cull’ out of the memory to keep GW2 from using too much memory, because it’s no use keeping a castle from the other side of the zone using up all your RAM or VMEM if you’re in a forest and can’t even see the castle, or that castle is otherwise being insanely optimized/LODded so that you can still see it near the end of the fog dist but doesnt need to load all its verts or even NPCs and interior objects.
However if GW2 doesnt cull aggressively and can hold the objects from two parts of the zone in memory (or even better, culls or LODs the heck out of non visible stuff since it no longer needs to be ready to stream it) then it might be able to implemented. I hope GW2 devs consider that and find ways to effectively cull/lod stuff from the teleport origin and stream or unlod the stuff at the destination in order to make that possible.
(edited by Zero Angel.9715)