Temp solution for culling issues for WvW

Temp solution for culling issues for WvW

in Suggestions

Posted by: Overworld.9613

Overworld.9613

Everyone’s main issue with the WvW is suddenly appearing enemies not being able to be rendered fast enough that they’ll be taken and killed and have no chance to retaliate. So is there a possibility that you can use a placeholder to show large amounts of players in an area so players can see, for instance a dust cloud.

That way players can get fair warning to either get out of the way or turn their own zerg around, there’d still be issues, not being able to see any of the players inside the dust cloud for a few seconds, but in large battles I hardly go looking for enemies, I just draw lines with my AoEs and knowing vaguely where my enemies would be is better than nothing and moves in the right direction. The players will have much less frustration what with the “can’t cap points while stealthed” has made WvW less cheese-able only this and Mesmer portals through geometry are left.

Any better ideas? Feedback? Official response?

Secretly creative