https://twitter.com/TalathionEQ2
(edited by Daecollo.9578)
(Cooldown: 15s.)
Quickly Leap at your foe and drop kick them, build adrenaline for each for hit.
Damage: 222
Daze: ΒΌ s
Adrenaline: 5 (Per Foe.)
Combo Finisher: Leap
Range: 1,200
((This skill replaces kick, can hit up to 3 targets.))
This skill has double the cool-down if you do not hit a target.
(edited by Daecollo.9578)
Only thing about this (and the main reason I never use kick) is that 99% of the time I want people near me, not knocked away from me. Most of the time we are getting kited and crippled, and when I finally get to my target the last thing I want to do is push them away. I wish kick could be turned into a pull somehow
Only thing about this (and the main reason I never use kick) is that 99% of the time I want people near me, not knocked away from me. Most of the time we are getting kited and crippled, and when I finally get to my target the last thing I want to do is push them away. I wish kick could be turned into a pull somehow
I wanted a very very aggressive attack that put you right into the fight, but a short cool-down so you can leap to your next target to keep up the pressure.
However, I wanted it to be VERY offensive, not used for running away. The knock back allows you to do things like stop rezzes.
I changed it to a very very very short daze, so its pretty much an interrupt.
Ehh. Nothing beats the way they designed templar in aion. They had a skill called doom lure.
That’s what I want for a warrior.
That sounds like… a guardian ability. hehe.
Ehh. Nothing beats the way they designed templar in aion. They had a skill called doom lure.
That’s what I want for a warrior.
SWTOR melee classes were good, too. They had a similar leap if there is a target. It even went vertically to targets. Some had a different kind of leap to allies.
There were also pull abilities on other classes where you could pull your buddy if he is being focused.
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