Tequatl, Dragons, and WvW Masteries
Also, since we want this done right, please move the WvW team to this new DXP project. It should be the entire WvW team because these masteries are very difficult to create and balance properly so it needs to be done carefully by a team with experience in managing such content.
I can’t imagine them being difficult to create. I’d wager they’ve actually got a tool for creating the Masteries. As for balancing, you can always use the WvW ones as a template; small gains that make it a little easier, but nothing that would allow 80 people to be able to steamroll the content.
Time is a river.
The door is ajar.
Also, since we want this done right, please move the WvW team to this new DXP project. It should be the entire WvW team because these masteries are very difficult to create and balance properly so it needs to be done carefully by a team with experience in managing such content.
I can’t imagine them being difficult to create. I’d wager they’ve actually got a tool for creating the Masteries. As for balancing, you can always use the WvW ones as a template; small gains that make it a little easier, but nothing that would allow 80 people to be able to steamroll the content.
Oh but they are difficult to create. Each mastery takes the WvW dev team quite a while to implement (17 over the past six months). They no doubt put a lot of thought, balancing, and testing time into each one. That’s why the WvW dev team should be moved in its entirety to this new project. They no doubt synergize very well thus breaking them up may hurt the project.
I am not sure moving the WvW team off WvW would be the best idea. Pretty sure the fans of WvW think they don’t get enough attention, as it is. Best to leave them there, especially with all the new WvW tournaments and such coming up.
I am not sure moving the WvW team off WvW would be the best idea. Pretty sure the fans of WvW think they don’t get enough attention, as it is. Best to leave them there, especially with all the new WvW tournaments and such coming up.
We WvW’ers would be glad to send these devs over to the Dragon team; after all, it’d be for the good of the game! Make it happen Anet!
I am not sure moving the WvW team off WvW would be the best idea. Pretty sure the fans of WvW think they don’t get enough attention, as it is. Best to leave them there, especially with all the new WvW tournaments and such coming up.
TAKE THEM! Please… travel back in time a month and TAKE THEM IMMEDIATELY!
Stat increase = gear grind.
Gear grind = no money from me ever again.
Oh but they are difficult to create. Each mastery takes the WvW dev team quite a while to implement (17 over the past six months). They no doubt put a lot of thought, balancing, and testing time into each one. That’s why the WvW dev team should be moved in its entirety to this new project. They no doubt synergize very well thus breaking them up may hurt the project.
On the flip side, they may very well stagger the release of the Masteries as to not overwhelm the player.
Without actually knowing the design process, how many people work on this and whatnot, we have no idea how difficult they are to create, how big the team is or how much goes into testing it (I’d wager that testing is actually the majority of the work; testing skills work and tweaking numbers).
For all we know, each individual could have responsibility over improving 2 – 3 lines and conceptualising / creating a new line. It’d certainly be more efficient that having individuals responsible for different things (one for conceptualising, one for creating, one for balancing ect), thus, only taking one or two away wouldn’t affect much other than production time on WvW mastery lines.
Time is a river.
The door is ajar.