Tequatl Re-revamp ideas
So solutions…while there is a lot of problems that make this fight unaccessible to most or impossible to kill for a lot of people due to the misunderstandings or just blatant ignorance of the many who just come to afk or think they can stand anywhere and faceroll this challenge, there are things that can make it more manageable
for a start it needs to scale better, while maybe its HP doesn’t need to change a lot, maybe have its armoured scales stack slower if there is fewer people there so the bone wall is easier to manage.
Less poison on the floor for fewer people
Less other enemies spawning on the mid phases if he numbers aren’t high enough (point in case, sometimes a lot of people go to just the laser and ignore the west/east batteries)
While this wouldn’t make it much easier, it would allow people with a 40-60 player group a chance of doing it as they will die less and be able to focus their attentions on dps.
LOSING TARGET ON THE BOSS WHILE USING THE TURRETS!
This is a pain in the backside, I cannot tell you how many times ive been on the turrets, turned to target a poison cloud then lose the target on the boss and trying to reaquire that target can cost valuable seconds as it moves around a lot
Make the 1 and 2 abilities auto target the boss, problem solved!
Losing 1 or 2 batteries means game over? No, it should mean the defend timer gets extended by an additional 30 seconds to allow the remaining batteries to charge it at a slower rate. it should only fully fail if all 3 batteries die or the main laser dies.
Melee attacking distance should be similar to the shadow behemoth
Make it so we can stand further back a bit and move around more to allow us to be viable in the fight more, would make avoiding the poison possible!
With the midphases defence, there should be something that alerts the group when there is more needed to 1 of the batteries, for most people it is probably difficult to tell if all points have enough people at and having an alert come up “more to the west!”
it could help.
Hopfully something will be done to correct this painful fight, while I enjoy a well thought out and creative challenge like with liadri, this is just a mess, and while I like the idea of bringing the whole server together to fight a large scale boss in an open world format, if 90% of the server don’t want to do it/ know that its even happening then the huge scaled fight will rarely die.
If you want to revamp bosses just take into consideration that when you make a fight uncontrolled with who joins, you need to allow for the unskilled that can ruin the game and if people who don’t know what they are doing insist on taking the turrets and doing nothing except wasting time, then it will cause nothing but a headache for those wishing to get the kill but being denied.
Hopefully this and anything else others mention will help sort this out and become a great fight with a kill rate of atleast 10% on ALL servers with people wanting to take on this dragon.