Tequatl Re-revamp ideas

Tequatl Re-revamp ideas

in Suggestions

Posted by: Taiver.4395

Taiver.4395

For a start ill list my observations of problems and then possible solutions, feel free to add anything valid you think could be suitable.

The problems with this encounter are quite serious, for a start you need ALOT of people, while getting a large group together isn’t too difficult, getting a large group and then getting them to be organized and do certain tasks is VERY hard to accomplish.
With over 40 attempts I have killed him once, this 1 kill was very close as well and it took me a lot of time afking in sparkfly waiting for he boss to spawn so I wouldn’t be thrown on the overflow.
A lot of people have no critical thinking skills, so when a poison puddle appears, people on the turrets are too much tunnel vision of 1 1 1 1 2 1 1 1 1 2 1 1 1 1 2 etc to notice and I have seen people not even cleanse the floor when poison clouds appear right under them! Stupid really considering keeping yourself alive should be priority number 1 to ensure the boss doesn’t pop up his wall and no time is wasted ressing you etc.
Melee is very dangerous. While I can do range, I feel a lot more comfortable with melee on my guardian and do more dps, being a game which is marketed at “play your own way” I assume the fact that being ranged has a massive advantage over melee is an oversight.
In melee distance, you have very little time, if any, to avoid the waves. Another problem is limited spawn to hit the boss, the general stacking point is off to the left of the boss as we look at him and the hit box is fairly small so you cant move from poison/waves and keep attacking.
The mid-phases can be quite broken, there are certain enemies and attacks which they use that can cause massive damage to the batteries or the main laser pretty fast, this is a huge issue and should be sorted by either making them use the abilities less or removing those from its rotations.
1 battery dead? Game over! No this shouldn’t be the case, solutions coming.
Over flows!
Nothing is worse than finding out a server where a guild or a big group is going and you cannot get in to join them because you get stuck on an overflow, thus missing out.
While I understand the server stresses and there is ultimately a limit on how many people can be there, I think the problem could be sorted by better scaling (once again, idea coming)

Tequatl Re-revamp ideas

in Suggestions

Posted by: Taiver.4395

Taiver.4395

So solutions…while there is a lot of problems that make this fight unaccessible to most or impossible to kill for a lot of people due to the misunderstandings or just blatant ignorance of the many who just come to afk or think they can stand anywhere and faceroll this challenge, there are things that can make it more manageable

for a start it needs to scale better, while maybe its HP doesn’t need to change a lot, maybe have its armoured scales stack slower if there is fewer people there so the bone wall is easier to manage.
Less poison on the floor for fewer people
Less other enemies spawning on the mid phases if he numbers aren’t high enough (point in case, sometimes a lot of people go to just the laser and ignore the west/east batteries)
While this wouldn’t make it much easier, it would allow people with a 40-60 player group a chance of doing it as they will die less and be able to focus their attentions on dps.

LOSING TARGET ON THE BOSS WHILE USING THE TURRETS!
This is a pain in the backside, I cannot tell you how many times ive been on the turrets, turned to target a poison cloud then lose the target on the boss and trying to reaquire that target can cost valuable seconds as it moves around a lot
Make the 1 and 2 abilities auto target the boss, problem solved!

Losing 1 or 2 batteries means game over? No, it should mean the defend timer gets extended by an additional 30 seconds to allow the remaining batteries to charge it at a slower rate. it should only fully fail if all 3 batteries die or the main laser dies.

Melee attacking distance should be similar to the shadow behemoth
Make it so we can stand further back a bit and move around more to allow us to be viable in the fight more, would make avoiding the poison possible!

With the midphases defence, there should be something that alerts the group when there is more needed to 1 of the batteries, for most people it is probably difficult to tell if all points have enough people at and having an alert come up “more to the west!”
it could help.

Hopfully something will be done to correct this painful fight, while I enjoy a well thought out and creative challenge like with liadri, this is just a mess, and while I like the idea of bringing the whole server together to fight a large scale boss in an open world format, if 90% of the server don’t want to do it/ know that its even happening then the huge scaled fight will rarely die.
If you want to revamp bosses just take into consideration that when you make a fight uncontrolled with who joins, you need to allow for the unskilled that can ruin the game and if people who don’t know what they are doing insist on taking the turrets and doing nothing except wasting time, then it will cause nothing but a headache for those wishing to get the kill but being denied.

Hopefully this and anything else others mention will help sort this out and become a great fight with a kill rate of atleast 10% on ALL servers with people wanting to take on this dragon.