Tequatl afkers
This is actually an issue. I see a lot of players just akitteng there and that’s one of the many reasons why we’re unable to defeat him.
not 1 minute, maybe 15, that 1 minute can be for many different reason (toilet, someone on door, phone, etc…). and if you’re afk for more than 15 minutes you get sent to character screen. because not only is being afk bad, it also punishes other people who want to do tequatl and can’t because they’re sent to overflow
Is currently emotionally unstable because Breaking Bad is over
for boss fights a 15 min grace period is too generous. it should be no more than 5 min at a absolute maximum allowance after which said account reverts to character selection screen or sent to the overflow version of that area.
an extended conversation that takes the attention of the player temporarily away from the game, no matter how unforseen is the choice of the player.
thus a player who is not distracted in this way, that is willing and able to contribute to the battle should then be given preference and entry to the boss/dragon event over any and all distracted players up to and including take the place of said distracted players at the expiration of the 5 min grace period for akitteng.
When a certain number of dead bodies are lying around within a 2000 unit radius of Tequatl, Tequatl sends out a large wave that does a little damage and knockback to living players, but washes all of the corpses back to the little asura lab.
Lore-friendly and easily-implemented solution. :P
Sanctum of Rall since beta 3. Mesmer since 1070 AE