Without technical information I cannot say for sure that this would help with the visibility of players in WvW, but DAoC implemented it as an option to improve performance of higher end graphics cards. DAoC PvP could have five hunderd players in close proximity. Massive lag happened when zergs of 100+ collided for battle. One factor in that lag was loading the proper textures for each character. DAoC gave players a graphics option to designate up to 1GB of graphics memory to preload textures for players within the entire PvP area. Warhammer dealt with this by giving the enemy a standard texture per rank. Shouldn’t players really have the option to choose?
I have 4GB of dedicated graphics memory (on the video card), and 4GB of assigned video memory from RAM. I do not suffer from lack of memory. Why is my playing experience widdled down to the lowest video card supported? That is not a choice game companies should be making for consumers. Give me my ATI 5570 worth of GW2. That’s all I’m saying.
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