The Defence of Claw Island.

The Defence of Claw Island.

in Suggestions

Posted by: NinjaEd.3946

NinjaEd.3946

Hello there, I have posted an idea very similar to this long ago. But it felt like a dragon event where you simple had no punishment for failing other than to wait it out. Not to mention the idea was supposed to be more about Claw Island less about the trip to it. So I decided to revise it a little.

Start of Pre-event: A Lion Guard boat will appear in the distance of the harbour, and make it’s way towards Macha’s Landing. It will dock, and bells will be ringing. Those nearby in Lion’s Arch will get a world event notice saying “The Lionguard is requesting volunteers to help them strengthen the defences of Claw Island”. A bar will appear representing the time before the boat departs. Anyone can hop aboard as the event sync’s anyone who isn’t 80. After 5 minutes the boat will depart slowly and a waypoint will spawn on the boat incase anyone decides last minute to join. The boat leaves, enters “The Defence for Claw Island instance”.

Start of Event: “The Defence of Claw Island” will start with a short boat ride. Depending on the player count, you may or may not be spawned onto diferent ships to lessen the crowding. Each ship will have multiple features including:

-A health bar, which will be quite significant but the whole point is to keep your boat safe on the trip to Claw Island. The health of the boat can be taken down by risen attacking the masts, risen going below deck or underwater and attacking the hull, or bone ships using weapons to damage the boat.

-A waypoint incase you jump out of the boat or your boat sinks.

-4 Cannons on the top deck on each side totaling to 8 cannons per ship. Each cannon can only use 1 ammo type which is to deal high damage to structures and have a max range of 5000 with a large circle for ground targeting.

The boat ride will take 6 minutes to sail to Claw Island during which various events may occur such as:

-Bone ships have appeared. Use the cannons to
destroy them before they board your ship. The ships will slowly ride up next to the Lionguard Ships and once close enough will sail adjacent to them and risen will start boarding that ship. They are essentially regular risen from Orr with moderate health and some veterans who will rush to the masts, and below deck to try and destroy the ship.

-Bone ship ambush has been spotted! Use the cannons on board to eliminate them. These ships will not board but instead will use their claws on board to send their projectiles at the boat dealing high damage to the ship it hits and launching players back a bit.

Either of those 2 events can occur but not both. If 1 lionguard ship survives, you succed and start to see claw island in the distance. Once you make it, you can hop off the ship on deck and start making your way to the fort.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

The Defence of Claw Island.

in Suggestions

Posted by: NinjaEd.3946

NinjaEd.3946

Start of the Defence: Repel the invading Risen and keep the fort . After 2 minutes of the boat(s) arriving, a cutscene will start and you will see risen ships appear and risen attacking from the beach. Get to the fort to keep the invaders out by securing key locations such as the Main gate, the armory, and the 3 towers in that order. If one location fails, the next location becomes much harder to defend due to lack of defence. Lionguard will assist but the players must use fort seige weapons to defend the fort or fall in the hands of the Risen. Mini events such as:

-Jump over the walls or use the fort’s catapults to destroy the enemies catapults. Destroying them will remove any Risen waves from being launched over. Risen waves catapulted in start with a 5 second cripple. Catapult count depends on player count.

-Protect the rally points of the Lionguard. As long as the rally points are under your conrol, your supply of npc guards will continue. There are 5 total rally points which can be taken or lost throughout. Each will supply Lionguard if they are under your control.

-Use cannons to take out large waves of risen. Cannons will do a lot of damage but has a 5 second cooldown. You can switch between a large damage round or a burning oil round that sets the target area on fire for a couple seconds. Cannons can be destroyed and cannot be repaired.

-Chance of Occuring, Bone dragon will appear. Use 4 delayed lazers to bring down the dragon(hard to aim with delay). The lazers are auto aimed like ballistas in WvW but you must all hit the dragon within 5 seconds or it breaks free and you must wait for it to swoop by again. If all 4 hit the dragon you pull it to the ground and those around either on foot or using seige weapons can damage it. The dragon offers moral support to the risen increasing their stats by 5% as well as dropping risen waves into the fort so you want to take the dragon out quickly.

Very similar to last post, however an added twist for failing. If you fail to keep Claw Island secure, a cutscene of the lionguard ordering a retreat is made. You are teleported back to Macha’s Landing and think “well we failed guess we do something else”. However one will notice an angry bunch in map chat. If you fail, the Lionguard raise their taxes so they may rebuild and take claw island back. Taxes affect all npc’s in Lion’s Arch by 5% including the trade post. This does not however affect all TP merchants so you can use a personal one or go to another city/location but Lionguard npc’s will have a 5% increase in price/tax. Essentially the event keeps Lion’s Arch stable if you suceed and is something PVE will need to keep working on just like WvW. The wonderous Lion’s Arch is the meeting ground for the majority so it should impact them if they want to keep it that way. (Again, the taxes do not affect any npc outside of Lion’s Arch).

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

(edited by NinjaEd.3946)