I’ve seen the topic of legendary weapons everywhere, and it’s usually followed with a stream of conflicting posts about the ease or hardship of crafting one. I have some annoyances about them myself but I sat and though about it and I believe I’ve come up with a couple of suggestions worth noting about why everyone is making such a big deal about it.
- There needs to be more legendary weapons. More choice between what amazingly cool-looking weapon you want to end up with. I know the idea is that legendary weapons are so challenging that it takes a very long time to create one and not everyone will be able to get one, but due to the few choices, that doesn’t matter – it just means in a fairly lengthy amount of time those who have been able to create a legendary will all have the same ones and they will lose their appeal. If many more legendary weapons are introduced this will make the pool of weapons more diverse and it won’t damage the stand-out effect that people want these weapons to have.
- Make other legendary weapons a bit cooler looking. Correct me if I’m wrong, but I think the majority of us who are working towards a legendary are working towards making Twilight or Sunrise. I’m not saying that the others aren’t cool looking, they are, but most don’t have the same stand-out effect that those two greatswords do, at least in my opinion. This links in with the paragraph previously and I think these two ideas together would solve a lot. Also, it wouldn’t hurt to add in some more exotic weapon skins in general. I like the idea of seeing someone run past with a weapon and I’m like “I didn’t even know that existed!” (that’s a bit unrealistic maybe, but you get the idea).
- As many recent threads have discussed, Legendary weapons at the moment seem less about doing things legendary and more about farming for endless hours that aren’t fun. Something that’s worse is that this is the case for some more than others by a big margin. If two people with a legendary come across each other they should be able to reminisce with one-another about the challenges they both faced and the equal amount of hard work they both must have put in to achieve it. Just now however, one might have taken half of the time to get their legendary than the other just because they were lucky enough to receive various loot drops that the other didn’t. My suggestion is to create something that’s more skill-orientated for the player to receive certain drops, like precursors. I know there’s this scavenger hunt that will hopefully be implementing something more along those lines, and this point is just to reaffirm that I think this is a great idea.
- Similar to my previous point. I think legendary weapons should have a legendary background to go with them. In a story you wouldn’t hear about the heroic adventurer who achieved world-wide fame and crushed his/her foes with the legendary weapon such-and-such that they spent months gathering the materials to forge. Yes we should have to gather lots and lots of materials in the actual game to get a legendary but it would be cool if they had a background of their own origins, and this somehow maybe was implemented into your characters personal story.
These are just my personal ideas on what would maybe solve this issue a bit as well as enhance the game experience. I apologise for the mass amount of text, and appreciate the time you took if you read it all. I welcome comments on my ideas or other people’s similar suggestions but please don’t make this thread about farming lodestones or other materials – that is not what I intended here.