The Precursor Problem.

The Precursor Problem.

in Suggestions

Posted by: Latorn.4209

Latorn.4209

The most valuable items in the game can be obtained through 3 ways:

1. RNG Luck, through either a drop or MF.
2. Grinding gold over and over until you have the 100g+ required for your precursor.
3. Buying many, many gems and trading it to gold to buy the precursor (pay to win much?)

Instead I propose that precursor drops should now only be available only through a high level of difficulty within FoM (rewarding player accomplishment and skill, rather than luck and time played). Also, I believe they should be BoP to remove the pay to win option that currently exists.

Agree, disagree?

(edited by Latorn.4209)

The Precursor Problem.

in Suggestions

Posted by: GekoHayate.2451

GekoHayate.2451

Pay to win? Right now Legendaries are nothing but a rainbow shooting gold sink. Their stats are equivalent to AC exotic weapons.

They currently offer no advantage over regular gear.

Havroun of Karp – Disciples of Magikarp [Karp]

The Precursor Problem.

in Suggestions

Posted by: Latorn.4209

Latorn.4209

Pay to win? Right now Legendaries are nothing but a rainbow shooting gold sink. Their stats are equivalent to AC exotic weapons.

They currently offer no advantage over regular gear.

Yet the entire game is (or was?) based on horizontal progression.

Progression.

I can simply buy my characters progression through gems.

Back in beta there was the general idea that all important transactions would take place using the karma currency, a currency that is character bound and earned. Yet, that just isn’t so.

The Precursor Problem.

in Suggestions

Posted by: marnick.4305

marnick.4305

The most valuable items in the game can be obtained through 3 ways:

1. RNG Luck, through either a drop or MF.
2. Grinding gold over and over until you have the 100g+ required for your precursor.
3. Buying many, many gems and trading it to gold to buy the precursor (pay to win much?)

Instead I propose that precursor drops should now only be available only through a high level of difficulty within FoM (rewarding player accomplishment and skill, rather than luck and time played). Also, I believe they should be BoP to remove the pay to win option that currently exists.

Agree, disagree?

Very strongly disagree. Heaps of gold/gems is actually the casual friendly way. I have years to farm for it, I don’t care. On the other hand, dusk, at 250g requires me to make about 15 overhours which I can easily do in a month. A week even with deadlines incoming.

If I can’t play Guild Wars 2 at work, I won’t work in Guild Wars 2 either.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto

The Precursor Problem.

in Suggestions

Posted by: Latorn.4209

Latorn.4209

The most valuable items in the game can be obtained through 3 ways:

1. RNG Luck, through either a drop or MF.
2. Grinding gold over and over until you have the 100g+ required for your precursor.
3. Buying many, many gems and trading it to gold to buy the precursor (pay to win much?)

Instead I propose that precursor drops should now only be available only through a high level of difficulty within FoM (rewarding player accomplishment and skill, rather than luck and time played). Also, I believe they should be BoP to remove the pay to win option that currently exists.

Agree, disagree?

Very strongly disagree. Heaps of gold/gems is actually the casual friendly way. I have years to farm for it, I don’t care. On the other hand, dusk, at 250g requires me to make about 15 overhours which I can easily do in a month. A week even with deadlines incoming.

This is the difference between rewarding a player for grinding, and rewarding a player for accomplishment.