I personally, along with many others who spent long hours and our time getting this rifle and i’m a bit disappointed. The new audio is extremely bland, non-fitting and seems like an altered version of the #5 warhorn skill of a warrior. My main suggestion is to please, revert it back to the way it was. You can check the audio section and see the amount of people who arent happy with the change, quite frankly I havent seen a single person that likes it. I understand why you changed it, but its not even in the patch notes and it was never mentioned that it was going to be changed.
Also, I know on the Jan 28th there was an update that added the aura around the player holding it, but it seems the asuras aura is extremely small, most of the time not even noticeable, and certainly not active when stowed. As with the footfalls, ours are small, hardly noticeable and last only for a few steps while others last for what seems to be a trail(not asking for that much but if they’d be more noticeable that’d be nice).
Now onto the rifle and being used on an engineer. Two of our rifle skills don’t trigger the audio, them being blunderbuss and overcharged shot, is there a reason for this? Could there be audio added eventually for these? Also along with that, it seems this rifle was more geared towards warriors. When we swap kits, we lose our effects, and even then the only kit it has a visual impact on is grenades, them being #1 and grenade barrage. Could this possibly be looked at as well? I know I might be asking for a ton, but I think they’re things that could be added(over time of course, its not game breaking etc.) that will give more of an incentive for engineers to go for it.
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