(edited by Turek.7658)
The Proper Way to Address WvW
Of course your suggestion could fix the problem of low population vs high population. But is this really what Anet is trying to achieve with WvW? This opinion might be unpopular but I really think this is how WvW should be, a giant unbalanced zerg-feast full of siege crazyness and moments you will remember.
SPvP is the place where you will find “fair” battles. WvW is the place where you get zerged by 200 frenchies. And you know what? I like that, I like that the WvW is where anything could happen. Anet stated that they are not trying to “balance” WvW because it would be impossible anyway. Once WvW battles will take 2 weeks (instead of 1 day right now) I think more “fair” battles will occur anyway. I don’t see how the matchmaking system will put a 50 population against a 250 population in the first place.
Anyways, that is my opinion.
That would mean that every player that joins will lower the server’s score because of increased playercount, unless that player actively participates and makes up for it.
It would become a more elitist community where casual players are looked down upon as wasted resources (lowering the score while not evening it out by playing well), but would also look down on players standing around spawn waiting to regroup for 20 minutes, not doing anything.
It can go both ways. It could be an experiment.
I totally understand that point, but sometimes a server gives up hope when they see another team far ahead in the scoreboard, or maybe it’s (speculating massively) when the majority of that servers population sleeps, etc, etc. I’m a strong believer they should’ve just made oceanic servers for oceanic players and that would’ve addressed the whole belief about people capping at night (claiming the winning server has an oceanic presence), essentially making people realize it’s not just foreigners, people really do just play at those times of day. (Having oceanic servers would also reduce the populations on western servers allowing them to free up and no longer be flagged as “full”)
Speculating more, I’d like to believe the way matches are now can easily take a tide for the worse… a possible scenario here, a server wakes up to the entire enemy team controlling all of their points they captured the previous night, they fight to take them back, but to no avail, cannot take it. I’d like to see that even the smallest of forces should be able to be rewarded for their bravery and dignity to fight, so their 5 points they may have or whatever, is fought through blood, sweat and tears. (Cliche haha)
As of this post I’m heading to bed, so I’ll be sure to read all comments and replies and address my perspective on them, or adjust my possible solution! Thanks for the read
Wait… which server is having a problem with being out manned? But there isn’t a point to this because the whole idea of having 3 faction PvP is to mitigate the impact of server dominance in all forms.
I think if ANET were to try to help mitigate numbers advantage should only be done if more versions of WvW are created to eliminate/reduce ques and a better way to do it than scaling point, is to put a soft limit on the number of players that can join when a server is out gunned. For instance sever if sever A has 30 players (a minimum number for example) than the other servers can only have 45 members each (1.5×30=45)
(edited by Xpiher.5209)
Wait… which server is having a problem with being out manned? But there isn’t a point to this because the whole idea of having 3 faction PvP is to mitigate the impact of server dominance in all forms.
True, but how far are you going to take this? There are already a few systems in place that balance the WvW battles in a more generic sense like the 3 factions you mention and the matchmaking system.
But Turek also has a point here because full dominance of 1 side can still happen and that doesn’t make WvW enjoyable for the losing team. What can you do at that point?
Wait… which server is having a problem with being out manned? But there isn’t a point to this because the whole idea of having 3 faction PvP is to mitigate the impact of server dominance in all forms.
True, but how far are you going to take this? There are already a few systems in place that balance the WvW battles in a more generic sense like the 3 factions you mention and the matchmaking system.
But Turek also has a point here because full dominance of 1 side can still happen and that doesn’t make WvW enjoyable for the losing team. What can you do at that point?
IMO its better to limit the number advantage directly than giving an artificial point advantage. See my edit of the post you quoted.
Although, if WvW’s server bonuses were better (bonus Karma, cheaper dungeon vendors, etc) then wouldn’t the PvE crowd want to participate in it more to reduce their grind and get their “epics” faster? Maybe that’s an even better solution.
Wait… which server is having a problem with being out manned? But there isn’t a point to this because the whole idea of having 3 faction PvP is to mitigate the impact of server dominance in all forms.
I think if ANET were to try to help mitigate numbers advantage should only be done if more versions of WvW are created to eliminate/reduce ques and a better way to do it than scaling point, is to put a soft limit on the number of players that can join when a server is out gunned. For instance sever if sever A has 30 players (a minimum number for example) than the other servers can only have 45 members each (1.5×30=45)
Say the server just got outmanned and the dominating team has 60 players on, which 15 do you kick? This has been suggested, but you can’t kick people just because one team is winning. :s
Wait… which server is having a problem with being out manned? But there isn’t a point to this because the whole idea of having 3 faction PvP is to mitigate the impact of server dominance in all forms.
I think if ANET were to try to help mitigate numbers advantage should only be done if more versions of WvW are created to eliminate/reduce ques and a better way to do it than scaling point, is to put a soft limit on the number of players that can join when a server is out gunned. For instance sever if sever A has 30 players (a minimum number for example) than the other servers can only have 45 members each (1.5×30=45)
Say the server just got outmanned and the dominating team has 60 players on, which 15 do you kick? This has been suggested, but you can’t kick people just because one team is winning. :s
If people leave, you don’t kick anyone. You just don’t let more people in until the teams even up. IMO though, ANET should only use this system once the ques are reduced through some method, or only use this method if multiple copies of a WvW instance are made available