Hey I did some looking around before I posted this and again I want to recap anyone who has been following my posts here. I’m new I just started a few days ago, and I’ve always been the ranger kind of guy when it came to rpg’s. I just loved em the idea of kiting around my enemy laughing as he tries to catching me etc. Just my kind of play style…
So far the ranger… KINDA does that but eh… this long bow man… I dunno.
I’ve always seen the ranger class as a High risk high reward kinda play style. Tons of damage, the one hitter quitter if you play your cards right…. man the ranger DOES NOT Feel like that at all…
I mean whose idea was it, to give the starting item of the ranger an axe…. that bounces….. Oh and is apparently a boomerang as well? Someone should seed that design over the Link at Nintendo, I’m sure he’d love one. Me on the other hand… I’m a ranger I’m not a f-ing lumberjack?! I don’t cut trees… oh wait apparently I do if I want to be a huntsman…. >_>
So lets talk ranger… what is a ranger… No I’m not talking mighty morphing ranger either. When I think ranger what comes to mind is an out-doorsman, an hunter an early law enforcer. A man who uses cunning and wits to overcome is target(s) A man who ends fights quickly, but can prolong them if he’s out gunned. This is NOT what we have here.
Rangers in this game feel like a substained dps, with bleed and burn effects. I would expect that from the thief or magic casters. Not the ranger….
I would expect a Ranger, to surprise than burst… Lure than trap, finally finish off the target. If the initial attack failed. I don’t see a kit for that. I see a circus performer jumping around. I guess that’s why it was an option to join the circus in the creation menu… really the circus.. who picked that anyway???
The long bow kit is aweful so I have some suggestions to make it more ranger like.
The Longbow was the one of the first siege weapons ever invented, but lets avoid the history lesson and get to the point. Range, and power. Kill before they have time to react, that’s the idea were going for here. I’m going to list the kills by their default key bindings.
(1) Shoot your foe from long range. The farther the arrow flies, the more damage it does.
facepalm how… useless…. So uh… So my MAIN source of damage… my auto attack… does LESS damage as they get closer…. Brilliant! Who the hell came up with this idea.
Solution and rename
Volley
(1) Passive: Every fired shot increases the ranger’s chance to land a critical hit. This passive may reach 100%. The chance to crit is reset when another ability is used.
(1) Active: Ranger raises his bow and fires a single long range shot up to 2800 (50 cd)
Using it’s active does not put auto attacking on cd. The farther the arrow travels the more damage is dealt. If targeted at max range, the attack will still land even if selected champion moves out of abilities max range.
Explanation of skill it’s perks and limitations:
A ranger is a high damage dealer by default, however the use of his abilities should only be used when necessary. Giving him a substantial auto attack with the long bow.
Also the active component, is meant to be a finisher or engaging tool. Making use of the already in game mechanic.
(2) Pinning shot
Immobilizes target for 3 sec causes bleed effect for 5 sec
Pet deals bonus damage during debuff.
(long bows much needed cc)
(3) keep point blank shot this skill is remarkable and the only skill worth using in this kit.
(4) Go for the Heart
Targets vitals, increases targets cool-downs for 10 sec causes cripple for 2
(5) Right between the eyes
Targeted head shot, deals bonus damage based on targets health, deals double bonus damage if critical.
Finally now the ranger skill set is addressed, another final note…
A ranger is a stealthy champion and requires stealth options as well as the thief… HOWEVER with that said, the ranger is also a keen fighter and plays the role of front line supporter. Get in range of a ranger and you can easily kill him with his long cool downs.
Which is why it’s important for the ranger to have some built in stealth detecting utilities.