The Reaver a Guild Wars 2 Profession

The Reaver a Guild Wars 2 Profession

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Posted by: Gabriel Khain.1470

Gabriel Khain.1470

This thread contains a profession concept for the game guild wars 2. It’s a concept I have given much thought and that I have been cooking up for a while now. I feel like we’re missing another heavy armored profession in the game. My mind wandered to other heavy armor classes from other games, but when I looked at the Warrior and the Guardian it seemed like they had covered all the stuff, or had they?
I’ve spent a lot of time trying to think outside the box, but within the limitations of the game. I feel I came up with something really solid and I would be honoured if people would leave some feedback, given you can give detailed constructive feedback and not just be a troll.

Background Story
The reaver profession is a warrior type class that resembles a warrior in many ways, but can also be mistaken for a heavy armored thief. He’s a high damage output dual wielding killing machine that favors up close or medium range combat, wielding swords, axes, maces, daggers or pistols. He combines martial prowess with shadow techniques for quick engage and escape mechanics to wear down his opponent with a flurry of vital strikes. While his armor might be heavy, it does not wear him down for he is a rampaging juggernaut. The Reaver applies different combat techniques in battle to help him and allies, Anger, Resentment and Guile. With these 3 techniques he can improve and change the outcome of a battle.

I have have added a PDF file link via dropbox where I wrote all the current stats in. I am still working on Traits, but that will take some time to come up with.

Enjoy

Regards Mark

(edited by Gabriel Khain.1470)

The Reaver a Guild Wars 2 Profession

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Posted by: Gabriel Khain.1470

Gabriel Khain.1470

Here’s a little bump

The Reaver a Guild Wars 2 Profession

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Posted by: Orpheal.8263

Orpheal.8263

Imo a bad Concept
Too much of a Warrior/Necromancer/Thief/Dervish Clone all at once just under a renamed technique system.

GW2 doesn’t need such jacks of all trades which basically can do everything, what all other professions can and that even partwise alot better, than the originals that are special masters in their abilities.

You want to make a fitting 3rd soldier class?
Then think first about unique skill mechanics, that no other class has and turn that into your base concept.

Its imo already cheap enough by ANet themself, that they turned Stealth into a silly gimmick mechanic by allowing Mesmers, Rangers and lately now Engineers too to have Stealth also, when this should be truly better a Thief only mechanic to warrant, that they stay unique enough. All this is here to me is basically a WoW into GW2 transformed version of basically the sterotypical lame “Death/Shadow/Dark Knight” with stolen together from all other classes their skills and mechanics under the name of beign Reavers, maybe also being inspired by Dragon Age 2 as theres also the option to become a Reaver, when you started as a Warrior, that works basically like a roguish Dark Knight …

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

(edited by Orpheal.8263)

The Reaver a Guild Wars 2 Profession

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Posted by: Orpheal.8263

Orpheal.8263

Here’s a Concept that would be more unique and completely different, than your concept, using its own mechanics and such, which don’t exist yet for Soldier Class in GW2 and skills and not just copy pasty everythign from mostly all other classes:

Name: Legionnaire

Weapons:
- Sword (MH/OH)
- Mace (MH/OH)
- Great Sword
- Halberds (new)
- Great Axe (new)
- Shield
- War Horn (MH/OH)
- Cross Bow (new)
- Whip (new MH/OH)
- Spear
- Harpoon Gun

Main Mechanic/Theme
Balance of Emotions

The Gameplay of the Legionnaire will be based on 3 Emotions.

  • Vengeance
  • Greed
  • Euphoria

The system works like a balance:

Vengenance —-—— Greed —-—— Euphoria

Every action the player performs decides about, if the Balance goes more into the direction of Vengeance or of Euphoria.
Each Emotion has different Effects on the Legionnaire, its Weapon Skills and the Utility Skills.

Vengeance
While the Legionnaries feel Vengeance, they will have an increased Bonus on:
- Power
- Precision
- Crit Damage
- Receive every 10 Seconds for 3 Seconds Retaliation, Might and Swiftness

While the Legionnaries feel Greed they will have increased Bonus on:
- Power
- Toughness
- Healing Power
- Receive every 10 seconds for 3 Seconds Protection, Vigor and Regeneration

While the Legionnaries feel Euphoria they will have increased Bonus on:
- Vitality
- Toughness
- Condition Damage
- Receive every 10 seconds for 3 seconds Stability, Aegis and a new Boon called “Sturdiness”, that will work similar like Might, but instead increases the maximum Vitality and Healing Power per Stack.

Weapon Skills will also get effected by which Emotion is currently active.

Vengeance = Weapon Skills have 20% more Damage Power
Greed = Weapon Skills reload 20% faster
Euphoria = Using a Weapon Skill will heal you and nearby allies a bit.

Common & Unique Utility Skills

Legionnaires will have the following 5 Utility Skill types at the Beginning.

  • Signets
  • Auras
  • Emotions
  • Shout
  • Legions

A Legionnaire can command up to 3 Legions (with trait up to 5) which will have offensive and defensive modes and are mental creatres based from the Emotions of the Legionnaire
The gameplay around them is very similar to the Gameplay of the old PS2 Game Chaos Legion. For that change will be used F1 to decide if the Legions should be offensive or defensive. Legion Skills will create automatically 3 Legions.
Activating an other Legion Skill wil replace the old one.

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

(edited by Orpheal.8263)

The Reaver a Guild Wars 2 Profession

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Posted by: Orpheal.8263

Orpheal.8263

Trait Lines

  • Morality > Increases Condition Duration and Balance Meter
  • Command > Increases Toughness and Condition Damage
  • Sentiments > Increases Power and Critical Damage
  • Bargaining > Increases Vitality and Healing Power
  • Balance > Increases Precision and Boon Duration

With Balance Meter is meant the maximum size of the Balance.
So bigger the Balance becomes, so longer does it take, until the Balance changes between Vengeance to Greed, from Greed to Euphoria and vice versa.
So it just increases the duration basically of how long you can stay within a specific Emotion.

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

The Reaver a Guild Wars 2 Profession

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Posted by: Gabriel Khain.1470

Gabriel Khain.1470

Well there’s no copy paste in mine and yes I did look at stuff that’s already in game.. it just an early concept of a warrior type class.. And yes it is heavily designed after a Deathknight, but then again it’s not a deathknight.

Your idea is not bad, but I wanted a DW only profession with heavy armor.. I will take a greater look at the legionaire because it’s not bad

ty for your feedback

(edited by Gabriel Khain.1470)

The Reaver a Guild Wars 2 Profession

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Posted by: Assassin X.8573

Assassin X.8573

Or they could copy reavers from DAoC. Whips/shield and pulsing aoes (similar to bard of eq1).

Darkhaven Gold Tiger Assassin X [JPGN][Sold][VII]
Videos on Youtube

The Reaver a Guild Wars 2 Profession

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Posted by: Orpheal.8263

Orpheal.8263

Gabriel.

hand on heart, you copied more, than you maybe believe.
Lets face it.

1) You let them use a more superior Stealth, than Thiefs can do.
Thiefs have no Stealth Skills, that let them pop up instantly in the back of foes.
They can get easily into stealth, yes, but if you want to get into your foe’s back, you still have to move your butt as a thief and get yourself behind your foe.

2) Quick engaging and escaping is not the battle style of a Reaver, its the battle style of the Thief.

3) Your 3 Techniques work exactly or very similar like the Class System of the Guardian with its Virtues from what you can read in your concept.
Virtues are also currently 3 different ones, they also have passive effects and active effect, just different names with different to the class fittign effects, but the mechanic behind it is to me personally 100% the same. (Thats why I changed that system for my concept version to a Balance System, because currently has no single playable class a class mechanic, that works based on a Balance.

4) A Soldier Class and Daggers/Pistols, dual wielded, yes no, its clear! How much similar like the Thief should this class become more???
You give them even dula wieldign swords and make them that way basically superior to thiefs, because they can’t used this even currently, but what they should be able to do so, heck even silly MESMERS, fricking SCHOLARS can dual wield swords, but no thief`? Ridiculous and then comes there down the road the half thief clone in HEAVY ARMORS and wants to be alot more mobile, swift and be also a better melee combatant by being able to do things with weapons like swords, that even thiefs can’t do at the moment??

5)Your Skill 3 Mechanic is basically a combination of the thief skill 3 mechanic mixed together with the guardian virtues system.

6) Dagger SKill 3 – Guile, exact copy of the thiefs Offhand Dagger Skill that lets them throw a dagger to cripple foes, just with the difference, that the thief skill bounces off targets up to 3 times.

7) Healing Skill 1, super superior version of the Thief’s Hide in Shadows
Skill 2 ,what should I just say than overpowered ??
Skill 3.. god I give up, all what you basicaly describe here are mechanics that basically should belong to the thief.
Boon Control is one of the main mechanics, that should belong to the Thief, together with the Necromancer and Mesmer, but Thiefs should be the ones, which “steal” boons from their victims to gain benefits from that.

8) Shadow Flame Signet, next copy pasted thief/mesmer mechanic of a skill here basically mixed together with the guardians virtue of passive burning foes around you

9) Shadow Fields .. really stopped reading here, because it becomes already way too much copy pasting, because here you basically copy the Wells of the Necromancers

10) With physicals and tactics, you implement the warrior mechanics/moves …. since when has a silyl Reaver anythign to do with Tactics ?? Tactics are something for Commanders/Legionnaires – Warriors on the Battle Fields that lead armies/legions of lots of troops

11) Shadow Form in the end, naturally also some kind of Dervish Shapeshifting must get stuffed into the concept, thats already full of mechanics from existign other classes, mainly the thief, followed by Guardian, Necromancer and Warrior, but naturally, the shapeshifting may not miss … also similar to the necromancers lich form …

Don’t missunderstand me, I don’t shred this concept here into 1000 pieces, because I have anything against you or your concept or so.
Just use this criticism as inspiration to improve your concept.
I’m just pressing my finger at the wounds, whenever I found some, where I think they needed an aid band.

After reading the concept I just had only 2 impressions:

A) you must be either a Thief Main Character players, who wants them to be not so squishy and turned them cause of that with this concept into a soldier-version, or …

B) you must be a Warrior Main Character player, who gets permanently beaten by Thiefs and Necromancers and thus you want now to have a Soldier Class, that has basically everything of them all.. Thief, Warrior and Necro all in one …

Just wild speculations

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

The Reaver a Guild Wars 2 Profession

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Posted by: Gabriel Khain.1470

Gabriel Khain.1470

Yes heavily inspired by current mechanics, but as such it’s just a concept open for critique and the techniques are meant to work like a deathknights passive stances. Guardians have all 3 on at the same time, but a Reaver changes between the 3 and yes it’s similar to an elementalist, but reading the mechanics of the current professions in game they’re reusing the same abilities over and over again because there’s only so many skills you can utilize

I don’t get why you have to sound infuriated about my concept. As I said in my initial post it’s basically a thief in heavy armor which you point out nice and clear on several occasions, it’s intentional. Skills that seem OP can be altered and even be given negative effects so you have to think about what you’re doing. The skill 3 and 5 idea came from something similar to the thief, but the way I tried to make it, it’s not it’s not dependant on weapon types, but on which technique you’re currently using.

As I read on it kinda seems like you’re bashing my hole concept and not really critizising anymore. I don’t know if you have something against thieves in general?

You keep reminding me how I steal from other mechanics, kudos, but you neglect the fact that most the professions in the game are already similar in so many aspects. take the Ranger for and example, it’s a leather wearing warrior with a pet and shortbow. It can get out spirits which works similar to a necromancers pets if specced into it. Still a unique profession to the game because combining those mechanics gives an entirely different feel, much like what I was aiming for with the reaver.

This Reaver profession has a lot of work to do, yes, but there is no need to tell me that I’m an idiot in between your lines

FYI I’m a Necromancer <3

PS. Tactics was the best name I could come up with. And tactics aren’t necesarily something only a commander would use. Skirmishers and thieves would use different tactics depending on the situation they’re in
I just wanted a deathknight’ish character in GW2 without it being a DK. The stealthing I wasn’t sure about in the first place, but there’s so many professions with those kinds of vanishes or stealths. Thieves, Mesmers, Engineers and Rangers

(edited by Gabriel Khain.1470)

The Reaver a Guild Wars 2 Profession

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Posted by: Gabriel Khain.1470

Gabriel Khain.1470

bumping this thread again to gain some awareness

The Reaver a Guild Wars 2 Profession

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Posted by: Conncept.7638

Conncept.7638

Can’t say I’m feeling it, too much hodge-podge of existing mechanics. The entire class mechanic is nothing but angst flavored guardian virtues, the abilities are angst-flavored warrior/ranger/thief abilities, really if you take away all the references to anger and berserker-ness you pretty much just have a warrior with a smaller weapon set, and if you want to make a berserker like this there are already weapon sets and build paths with a warrior that fit the bill. Needs a broader concept, anger cannot hold up an entire class in a game with as much character content as GW2.

Furthermore, bumping posts without added content, especially of your own threads, is a bannable offense.

(edited by Conncept.7638)

The Reaver a Guild Wars 2 Profession

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Posted by: Gabriel Khain.1470

Gabriel Khain.1470

Is it bannable? I did not know.. thanks for the info man