I’ve created a new article on my blog to address what I see as a serious oversight by ANet in the mentality and deployment of the current trait system.
Long story short, we have trait trees full of boring nonsense like +5% dagger damage, etc etc. I’ve proposed a solution to this by cutting those boring traits out, replacing them with more fun/play-style provoking traits, as well as consolidating some of the effective, but not gameplay changing traits with more of the latter.
Thank you for reading, any criticism is welcome.
-LoreChief