The Skipping culture

The Skipping culture

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Posted by: Zabanov.6743

Zabanov.6743

Gw2 seems to have a skipping culture. In every dungeon most of the people want to skip 50% of the dungeon. Now I can understand that you skip something that is just really FUBAR and you party wiped 2 times already, that is kind of understandable. But skipping almost half of cof path 1? really? the dungeon takes like 20 min max with a reasonable party, and the rewards you get for that are really profitable.

When I ask why people want to skip, most of the time they respond : “lulz fast runz”
Now in my opinion this is an issue and something has to be done about it. Because skipping is just like reading the first and last page of a book because otherwise it would take too much time to read.

My suggestion is:
1. either make the rewards considerably lower in dungeons like cof path 1 and 2 that can be done really fast.

2. make a system that the more you skip the lower the rewards are. Could be done by adding more events in dungeons and the less events you complete the lower your reward will be.

3. make skipping for a majority impossible. (this would be rather extreme)

I would say option 1 and 2 would be the best. You want to skip most of the dungeon?
No problem you can still do it but remember that your rewards will be considerably less.

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Posted by: Seren.6850

Seren.6850

Ultimately it’s up to the devs to decide if trash drops aggro or not. If you run dungeons enough you don’t care less about the tokens, I just do them for fun

SoS original -“They mostly come out at night … mostly”
[FIRE] Serene Snow, Warrior

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Posted by: Dead.7385

Dead.7385

To help alleviate it (You can’t really 100% stop it) I suggest the devs take a page out of TSW.

They way TSW designed their dungeons is:
1. VERY few trash mobs, and even if they you run into trash they aren’t HP sponges, none of them are. They are just 3 groups are semi hard hitting mobs with reasonable hp. Sorta like a check to say “yeah you can try the next boss”.
2. Trash are rewarding. They drop crap that is decent.
3. Mini-bosses are rewarding – They drop loot loot
4. It focuses more on boss encounters than trash encounters. It actually makes for more fun runs as it is less about clearing trash and more about learning boss mechanics.

Simply put it is the best “Loot pinata” WoW style dungeons out there. Since GW2 takes more of that approach rather than the GW2 or EQ1 classic approach I would highly advise tuning dungeons (future mainly) in that direction.

Padding isn’t fun. And trash are just padding. Replace the crap load of trash with mini bosses with a reasonable hp pool for a mini boss, but use mechanics in their fights to spice it up, and make decent stuff drop and people will kill more.

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Posted by: PowerCat.5738

PowerCat.5738

We’ve seen this thread 100 times,and the answer is the same:

Skipping is a legitimate way to run a dungeon, and arenanet has sated so.

If you don’t want to skip, announce it at party creation and find like minded people who want to kill everything.

Problem solved; everyone’s happy.

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Posted by: Black Wolf.7348

Black Wolf.7348

I dont understand why you Dont want to skip. You get trash rewards for killing most mobs.

And people who do dungeons want the large boss chests and tokens. why waste time and effort killing mobs which give you 3s loot in total????

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Posted by: Gasoline.2570

Gasoline.2570

Hah, in COF you don’t even get loot off half the enemies, so why would you wanna fight them?

The balance team is chained to SPVP, and the PVE team is all about producing carnivals

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Posted by: Tinni.4351

Tinni.4351

I dont understand why you Dont want to skip. You get trash rewards for killing most mobs.

And people who do dungeons want the large boss chests and tokens. why waste time and effort killing mobs which give you 3s loot in total????

Because skipping only works if all 5 members of the party can make the run and if nothing goes wrong at the boss. Because if something goes wrong, you are basically running a gauntlet of uncleared mobs. Also, trash mob do not give 3s total. Some of my best drops have come off so called “trash mobs”. On the other hand, not clearing trash mobs may well result in high repair bill if something goes wrong.

Given that with PuGs, the likely hood of something going wrong is high, as such, I really don’t get why so many people insist on skipping. Not to mention that accounting for “skipping” actually dictates aspects of your play. For example, I got a warhorn on my ranger because it gives a speed-buff. I felt it necessary so that if I happen to find myself in a PuG that insists on running, I can do so.

Ultimately, skipping is just a high risk activity that I don’t want to take part in unless I am 100% sure of my group members. There is nothing, NOTHING more tiring then a group that starts of trying to skip but end-up dying so much that they have to abandon that plan and clear.

My brain is shagging under the weight of changes… having six characters was not a good idea!

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Posted by: Malediktus.9250

Malediktus.9250

I hate when people want to skip, why skip mobs which can drop t6 mats I need for my legendary?

1st person worldwide to reach 35,000 achievement points.

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Posted by: Wasabi Kitty.8247

Wasabi Kitty.8247

I hate when people want to skip, why skip mobs which can drop t6 mats I need for my legendary?

Because there’s much, much, much better ways of getting tier 6 mats than from killing trash mobs in dungeons.

Anet make Rev great again.

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Posted by: Malediktus.9250

Malediktus.9250

Such as? Dont tell me playing the trading post.

When I pass a mob which can drop stuff I need, I might as well kill it.

1st person worldwide to reach 35,000 achievement points.

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Posted by: Wasabi Kitty.8247

Wasabi Kitty.8247

Put on MF gear, head to cursed shore during the event to open arah (which is running like 80% of the time) or any other dynamic event in Orr.

At this point you could practically bash your dick into the keyboard over and over and get way more tier 6 mats than you would by killing trash in any dungeon.

Anet make Rev great again.

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Posted by: Valento.9852

Valento.9852

I didn’t read all the posts, but I’ve played lot of MMOs in the past and there wouldn’t be a way to skip because the dungeon was linear progression, like, you would have to kill Kholer for the next part to “open”. This sounds like a solution IMO.

Attempts at ele specs:
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Posted by: Zoid.2568

Zoid.2568

I hate it when people want to skip 80% of a dungeon..like in Twilight Arbor.

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Posted by: Nicklin.3168

Nicklin.3168

I’ve made dungeon runs doing full path clears vs. skipping. Belive it or not, it takes less time to battle through vs “skipping.” The reasons, when somebody dies, they can run back with out having to battle. The player that dies in a boss battle doesn’t pull half the mobs in the room before the boss that the party skipped when he/she returns, causing a party wipe. Most importantly, the party does not have to wait for the player classes that do not have any stabilization skills and keep dying at the same spot everybody else was able to “skip.” Or

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Posted by: Strifey.7215

Strifey.7215

I’ve made dungeon runs doing full path clears vs. skipping. Belive it or not, it takes less time to battle through vs “skipping.” The reasons, when somebody dies, they can run back with out having to battle. The player that dies in a boss battle doesn’t pull half the mobs in the room before the boss that the party skipped when he/she returns, causing a party wipe. Most importantly, the party does not have to wait for the player classes that do not have any stabilization skills and keep dying at the same spot everybody else was able to “skip.” Or

Yea that’s only if you have a bad group that constantly dies running through stuff, there’s no way full clears take less time then skipping if you are in an organized group.

Also CoF 1 is the current money run, it’s a total farm path. Of course people are going to want to complete it as fast as possible because there’s no incentive to do it slower.

Guard/War/Mesmer and Dungeon Guides:
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Posted by: Kumakichi.2583

Kumakichi.2583

Gw2 seems to have a skipping culture… they respond : “lulz fast runz”

As much as I hate to say it one of the first things I noticed about the dungeon culture was that they want it easy and they want instant gratification. So many of the players I’ve grouped with (and I use gw2lfg so I group a lot with cross server players) have the worst grouping skills and some players are just downright ignorant.

I don’t see any way to change the skipping culture and I take it for what it is. There are 2 reasons I keep doing dungeons and its not about gear at all. First, I enjoy the dungeons I think Anet did a nice job and they look great. Secondly, every now and again I get lucky and group with the nicest people and we tear up the dungeons every bit as fast as the “speed run” crowd. And when I get in great groups like that I wish I could group with them ALL the time because they GET IT. Its not about racing to the end of the game and getting everything then complaining “ok so whats next?”

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Posted by: x per fection x.2096

x per fection x.2096

Why do it in 20 when u can do it in 7? That’s almost 3-1. So basically make almost 3x the cash minus DR. Seems like a win win to me.

[Ark]Noober

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Posted by: Negativity.5801

Negativity.5801

Much of the GW2 community looks at everything in this game as a cost-effect analysis. Truth is, alot of mobs in dungeons have too much health, arent rewarding at all, and depending on the dungeon, the trash can be harder than any boss you face in the path.

I think the dungeon design is pretty poor in this regard. I think dungeons need a serious overhaul and some rather dramatic rebalancing to put them in a good place. If Anet’s goal of dungeons is to not have every mob skipped, boss exploited, and terrain exploit abused, they need to rethink how dungeons are currently designed.

Unfortunately, Anet has done almost nothing in this regard and over the past few months, I’ve learned to just drop any expectations I have of Anet to at least try to avoid the pain of looking at their patch notes.

As for the above posts, I tend to agree. The majority of players seem to want everything to be roll-your-head-on-keyboard easy and receive instant gratification for little to no work so it’s no wonder skipping and exploiting is so popular.

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Posted by: Brutal Arts.6307

Brutal Arts.6307

Because trash mobs have too much HP and drop crap loot. Most people don’t find smashing their head into a brickwall fun and only go into dungeons for the bags/tokens/chests.

You have gotten what you paid for, all that remains is biweekly gemshop pushing.

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Posted by: haviz.1340

haviz.1340

Trash mobs don’t have too much hp, stop making parties with “tanky dps” and they go down very quickly. The problem is bad loot. You don’t do dungeons (advertised as a hardcore content) for same or even worse loot than you can get in open world.

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Posted by: Aphix.9846

Aphix.9846

Why would you want to kill the mobs ? You can go and kill them out of the dungeon, loads of mobs there.
Why spend 30 minutes doing a dungeon which main reason is chests and tokens etc while u can get the same stuff for 20 minutes. Especially after 1st run I can’t understand why wouldn’t you skip as much as possible.
Pretty sure skipping the trash mobs is more efficient and profitable to get to chests/boss/tokens faster then move on to another path/dungeon.
Guess that’s why some people have 57x more cash and items while still having 100 less played hours.

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Posted by: fathamburger.8453

fathamburger.8453

The real problem is that they make us repeat content to get the gear. People are not playing for fun, they’re playing to get kitten out of the way so they can get to the fun stuff ie. not grinding. Wasn’t this in the manifesto? :P it still isn’t anywhere near as bad as WoW but still.

The REAL grind is if you want to get a full set out of a dungeon, the armor is bad enough already but if you want to do it for weapons too..

I did play with someone who was doing this with AC once and the only thing I can describe him as is.. damaged, and maybe traumatized. He knew the exact spawn location of everything, including the burrow spawn order on that path with the collectors. He yelled at everyone for literally not taking the most optimal running path as if it was a racing line, if we even had to stop to kill one graveling and thus making the run “sub optimal” he was yelling again. This is what someone can be driven to if they are forced to re-run content that much, of course they would want to skip everything.

Dungeon farming is literally when the fun in GW2 stops and turns into a grind. and uncoincidentally this is the only thing they’ve really transplanted from WoW. Gee.. imagine that :P

Woman Scorned – 80 Sylvari Elementalist
OMG U Noobs – 80 Norn Guardian
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Posted by: Calae.1738

Calae.1738

Designers like average people tend to fall into patterns. Their design is based on what they already know works. Thier designs are inspired by previous game designers. Rarely do we see innovation anymore. What we tend to see today is old ideas with slight modifications.

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Posted by: Khisanth.2948

Khisanth.2948

I don’t see any way to change the skipping culture and I take it for what it is. There are 2 reasons I keep doing dungeons and its not about gear at all. First, I enjoy the dungeons I think Anet did a nice job and they look great. Secondly, every now and again I get lucky and group with the nicest people and we tear up the dungeons every bit as fast as the “speed run” crowd. And when I get in great groups like that I wish I could group with them ALL the time because they GET IT. Its not about racing to the end of the game and getting everything then complaining “ok so whats next?”

So what stops you from grouping with those people all the time? Lack of guesting? That seems like a much better thing to fix.

Fixing/adding game features/mechanics is also MUCH easier and simpler to do than trying to fix people’s attitudes.

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Posted by: simplesimon.2084

simplesimon.2084

I don’t always lead dungeons, but when I do they are anti-zerg.

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Posted by: Shuguard.7125

Shuguard.7125

I don’t blame people for wanting to skip mobs. The loot in this game is terrible, nothing better than getting a mob’s loincloth every time or nothing at all.

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Posted by: Orissa.1872

Orissa.1872

Skipping culture is getting worse and worse. If someone can spare 30-40 seconds on a single encounter, he will want to do so, ignoring potential rewards and event completition for daily. There are many groups of very trash mobs (with no silver frame) which are easy to kill and often giving some nice rewards, like crafting mats. Many skippers don’t even know about it, because they never tried to kill anything in dungeons. I’ve met people who farmed over 5000 tokens from a single dungeon and completely didn’t know what are potential drops and how to beat the most of monsters. That’s why I no longer trust LFG site

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Posted by: Matthew.7061

Matthew.7061

My suggestion is:
1. either make the rewards considerably lower in dungeons like cof path 1 and 2 that can be done really fast.

2. make a system that the more you skip the lower the rewards are. Could be done by adding more events in dungeons and the less events you complete the lower your reward will be.

3. make skipping for a majority impossible. (this would be rather extreme)

I would say option 1 and 2 would be the best. You want to skip most of the dungeon?
No problem you can still do it but remember that your rewards will be considerably less.

You want to make dungeon runs that are only marginally worth doing less desirable to do? You think that’s going to have a positive impact on the game? Really?

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Posted by: Malediktus.9250

Malediktus.9250

Dungeons are very profitable, especially if you kill everything. All the small little drops add up.

1st person worldwide to reach 35,000 achievement points.

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Posted by: maddoctor.2738

maddoctor.2738

My suggestion is:
1. either make the rewards considerably lower in dungeons like cof path 1 and 2 that can be done really fast.

2. make a system that the more you skip the lower the rewards are. Could be done by adding more events in dungeons and the less events you complete the lower your reward will be.

3. make skipping for a majority impossible. (this would be rather extreme)

I would say option 1 and 2 would be the best. You want to skip most of the dungeon?
No problem you can still do it but remember that your rewards will be considerably less.

Instead if lowering rewards in “easy” paths, adding MORE rewards for the others sounds more reasonable. Also adding an even higher reward if you do all paths in a day… nerfing isn’t good, buffing is far better

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Posted by: Rising Dusk.2408

Rising Dusk.2408

Guild Wars 1 and 2 have always been about optional content. You want to kill the trash? Go for it. You’re not forced to. Kholer is specifically (and developer confirmed) optional. CoF trash is many times skipped. Trash everywhere is skipped if possible; many times being able to skip the content is part of the fun for players. If they intended us not to skip content, they’d make it so we couldn’t skip the content (like the first squad in CoF 1). I am, personally, glad that they allow you to do this. If you want to skip, you can, but if you want to fight, you can. Everyone gets what they want. If you want to do it a specific way, start your own group and do it that way; that’s the best strategy.

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

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Posted by: Kumakichi.2583

Kumakichi.2583

I don’t see any way to change the skipping culture and I take it for what it is. There are 2 reasons I keep doing dungeons and its not about gear at all. First, I enjoy the dungeons I think Anet did a nice job and they look great. Secondly, every now and again I get lucky and group with the nicest people and we tear up the dungeons every bit as fast as the “speed run” crowd. And when I get in great groups like that I wish I could group with them ALL the time because they GET IT. Its not about racing to the end of the game and getting everything then complaining “ok so whats next?”

So what stops you from grouping with those people all the time? Lack of guesting? That seems like a much better thing to fix.

Fixing/adding game features/mechanics is also MUCH easier and simpler to do than trying to fix people’s attitudes.

I wish I could group with them but like I mentioned I tend to use gw2lfg a lot so its cross server and its hard to get together with those people again. I’ve tried but like you might guess everybody is off doing different things at different times.

I agree that the only thing to do is fix/tweak/modify dungeons but I just try to take them for what they are today. There will be some positive and negative aspects and its best just to roll with it. The designers do seem to have an ear for the public comments. They just dont change everything that is suggested. But maybe it will show up in future content.

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Posted by: skinnyb.5920

skinnyb.5920

Trash mobs don’t have too much hp, stop making parties with “tanky dps” and they go down very quickly.

That’s just not true. I speed run AC and CoF a lot with a group of 3 glasscannon thieves (pure DPS. C&D for 5k, backstab for 8k.) and either 2 warriors or 1 warrior/1 guardian and we still find that a lot of trash mobs are better skipped because they’re HP sponges.

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Posted by: Malediktus.9250

Malediktus.9250

Trash mobs don’t have too much hp, stop making parties with “tanky dps” and they go down very quickly.

That’s just not true. I speed run AC and CoF a lot with a group of 3 glasscannon thieves (pure DPS. C&D for 5k, backstab for 8k.) and either 2 warriors or 1 warrior/1 guardian and we still find that a lot of trash mobs are better skipped because they’re HP sponges.

Really? Trash dies very fast. If they would die even faster they might as well be renamed to rabbits.

1st person worldwide to reach 35,000 achievement points.

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Posted by: Tinni.4351

Tinni.4351

Well that was a first. I joined a TA group as the 5th member and asked, “So how much do you guys plan on skipping because I have had confusion in the group because of that and would like to avoid it if possible”. My mistake was that I started to zone straight after and thus didn’t see the reply (if there was one). When I finished loading, I had been kicked from the group.

I took the attitude that the 2s something copper I paid was a small price to pay to be saved from annoying people but seriously, that’s the simple question and just required a simple answer. Reasons being is that everybody do not skips TA equally. Some skip dogs, some don’t and always, always it’s an issue where some run through, others try to fight dogs and the whole runs starts on a bad footing. But apparently my attempt to avoid confusion is worthy of a kick. sigh

My brain is shagging under the weight of changes… having six characters was not a good idea!

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Posted by: Brutal Arts.6307

Brutal Arts.6307

Trash mobs don’t have too much hp, stop making parties with “tanky dps” and they go down very quickly.

That’s just not true. I speed run AC and CoF a lot with a group of 3 glasscannon thieves (pure DPS. C&D for 5k, backstab for 8k.) and either 2 warriors or 1 warrior/1 guardian and we still find that a lot of trash mobs are better skipped because they’re HP sponges.

Really? Trash dies very fast. If they would die even faster they might as well be renamed to rabbits.

Wonderful, I’m happy for you and your group. You can kill the trash mobs and those that choose to skip can skip and we can all live happily ever after without people coming to the forums to complain that other people aren’t playing the game they way they want.

You have gotten what you paid for, all that remains is biweekly gemshop pushing.

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Posted by: Gluttony.2017

Gluttony.2017

Trash fights are extremly boring, and if you do arah exp killing every single trash mob would add another 20+ minutes of padding that is so incredibly mind dulling that if it wasnt for the awesome invention called coffee i would probably have fallen asleep and my face would have continued playing for me, and probably succeded. trash is so easy, the only thing that makes them difficult is their absurd amount of HP. Strike that, trash and 90% of the bosses are so incredibl boring that if i could i would skip them just to get to the juicy lupis boss fight. I REALLY would love it if bosses could be similar to lupis. 2-3 phases that are challenging but somewhat easy with enough experience and group co-ordination. Although i would change phase 1 of lupis because that phase is boring….. not the mechanic, that one is alright but just standing there and and auto attacking cos it is the only skill you have that has 1200 range while everything else is for killing maggots.
TL;Dr: trash is boring, bosses are fun, getting awesome loot is fun. I play the game to have fun, not to kill the same 5 sponge enemies 2000x times.

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Posted by: Ensign.2189

Ensign.2189

Trash is incredibly poorly balanced in this game – they’re big sacks of health that reward essentially nothing. People would be eager to wipe trash if it was the big packs of low HP loot pinatas that you see in the Orr events instead of the quarter million hitpoint time wasters that have identical drop tables to the gray trash right outside the dungeon.

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Posted by: Ivonbeton.6814

Ivonbeton.6814

To help alleviate it (You can’t really 100% stop it) I suggest the devs take a page out of TSW.

They way TSW designed their dungeons is:
1. VERY few trash mobs, and even if they you run into trash they aren’t HP sponges, none of them are. They are just 3 groups are semi hard hitting mobs with reasonable hp. Sorta like a check to say “yeah you can try the next boss”.
2. Trash are rewarding. They drop crap that is decent.
3. Mini-bosses are rewarding – They drop loot loot
4. It focuses more on boss encounters than trash encounters. It actually makes for more fun runs as it is less about clearing trash and more about learning boss mechanics.

Simply put it is the best “Loot pinata” WoW style dungeons out there. Since GW2 takes more of that approach rather than the GW2 or EQ1 classic approach I would highly advise tuning dungeons (future mainly) in that direction.

Padding isn’t fun. And trash are just padding. Replace the crap load of trash with mini bosses with a reasonable hp pool for a mini boss, but use mechanics in their fights to spice it up, and make decent stuff drop and people will kill more.

Very true! Too bad most people won’t read this and just skip to the commenting

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Posted by: haviz.1340

haviz.1340

Trash mobs don’t have too much hp, stop making parties with “tanky dps” and they go down very quickly.

That’s just not true. I speed run AC and CoF a lot with a group of 3 glasscannon thieves (pure DPS. C&D for 5k, backstab for 8k.) and either 2 warriors or 1 warrior/1 guardian and we still find that a lot of trash mobs are better skipped because they’re HP sponges.

That’s strange cause I’ve seen vid on reddit where one thief was able to kill silver mob (vine) in TA in 15seconds. Also, when I ran TA last time, one glass cannon war was able to kill vine faster than 4 other people.

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Posted by: adam.8692

adam.8692

I didn’t like skipping at first but I got used to it. The thing is that you usually need experienced team to skip parts of dungeon or else it gets a lot longer than killing mobs- waiting for 1 or 2 people who couldn’t make it or trying to res them and wipe’ing. The good speedrun takes skill and knowledge.

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Posted by: Flameseeker.1367

Flameseeker.1367

Personally, I haven’t played much with pugs – my dungeon experience comes mostly from guild runs. And we always skip trash , mainly because the loot doesn’t match the effort. They are also incredibly boring in comparison with bosses. You just bash trash mobs till they die, no thinking required. I find puzzles more enjoyable, like the flame running in CoF path 1 or the torch lighting and explosion dodging of path 2. Mini bosses are alright, too.

Also, I have no issue running solo if I mess it up the first try because of a well timed brain fart. I just change my utilities and traits for survival and go again. Rarely have I ever died running, even in TA. That said, TA can use a few more WP…

When playing with pugs, I adapt to whatever play style they choose. Generally, attempting to coordinate a group of utter strangers for skipping leads to frustrating situations.

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Posted by: Rump Buffalo.2594

Rump Buffalo.2594

I
Hate
This
Crap.

The skipping culture is terrible, however, if they made the content of dungeons WORTH clearing or not stupidly exploitable then we would do it.

I cringe every time i skip a pack of mobs… but there are reasons it happens

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Posted by: Skribbl.7684

Skribbl.7684

My major problem with this… ‘culture’ is as follows in simple dotpoint form.

And I do want to disclaimer here that this obviously doesn’t apply to EVERYONE.
I’m coming from a perspective of having far too many groups ruined by some self important kitten.


Situation; AC Path 2.

> Person A calls to skip mobs on way to ghost eater room from traps.

> Group, or a majority of it, meets an unfortunate end at the ghost waves.
(Usually one mouthy one who called to skip somehow managed to drop combat and survive.)

> Some of group needs to run back.

> Scavengers. Enough said here.
Suddenly running back is a freaking headache. Oh and now the one person mentioned above waiting decides to get mouthy. Verbally abusive for ‘wasting his precious time’

>Realize that…

…by the time everyone finally manages to finish the little game of frogger back that more gear damage has been done, everyone is now frustrated, Insults have often been thrown around, someone has generally left in anger and a replacement has also shown up also had to do the dash to get in…

…You could have just killed the kitten things, taken the loot and be done with it and everyone is happy.

In far less time.


Bottom line I want to get across to this little culture is that if they want to do their dash runs, do it in an organized group of like minded people.

Personally I do not welcome the sass, insults and other terrible behaviour in a random group.
Or at the very least, drop the bullkitten and be willing to compromise with those who are new, less experienced or are having trouble getting through. just like you are. Ensure your group knows what you are skipping, and if they get caught, PLEASE be willing to help them in getting through.

Have a good day all, and go have some fun.

Ralek Manatech – Engineer
Kaithlynia – Mesmer
Fort Aspenwood

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Posted by: Dicellol.4153

Dicellol.4153

Not sure if most of you “anti-skippers” have noticed but a lot of skipped content actually pop up on your screen saying “BONUS EVENT”. And it’s just that. The bridge in cof 1 that everyone skips is OPTIONAL as confirmed by anet themselves. Same as the troll in AC. Kohler however is not a bonus event and is in fact part of the runs. Although anet has also confirmed that YOU DO NOT HAVE TO DO IT if you don’t want to. Thus the door is already open for you to continue on your merry way.
There will never be a “fix” for this because its not broken. It’s not an exploit. It’s you playing how you want to play.
Now stop complaining and join a group that doesn’t skip I you’re unhappy. Hell, start a “No Skip Guild”. I’m sure there’s enough of you.

Sea of Sorrows #1
Team Shatter [TS]

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Posted by: mosspit.8936

mosspit.8936

Also, I have no issue running solo if I mess it up the first try because of a well timed brain fart. I just change my utilities and traits for survival and go again. Rarely have I ever died running, even in TA. That said, TA can use a few more WP…

When playing with pugs, I adapt to whatever play style they choose. Generally, attempting to coordinate a group of utter strangers for skipping leads to frustrating situations.

I agree. Especially with the skill change for skipping. Trash mobs are skipped usually because the efforts do not match rewards, but it doesn’t mean skipping is something done without any thinking at all. Part of skipping is knowing what kinda of attacks the enemies you are skipping have and their aggro range etc. Your skills should, but not 100% necessarily, include either stunbreakers/stability, swiftness, stealth and/or cond removal.

But to skip or kill is a party decision and communicating intentions to do either will be very helpful in reducing the negative sentiments. If you are pug’ing a dungeon, have realistic expectations of what group mates you will get.

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Posted by: Creeper.9360

Creeper.9360

To help alleviate it (You can’t really 100% stop it) I suggest the devs take a page out of TSW.

Indeed. But Funcom is a lot better at designing scripted content than ArenaNet is.

The skipping culture comes from in part from lack luster and tedious instance designs and it also comes from the speed clear culture of GW1.

It’s one of the reasons why I don’t run dungeons in GW2, which is a shame since that is what the game at max level seems to want you to do.

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Posted by: Rainzar.6905

Rainzar.6905

trash mobs are meant to be irrelevant mobs that are easy to kill and arent very rewarding, hence the name trash mobs. most games i’ve played make these mobs pretty much chase you forever around the dungeon until you die or you kill them. anet has decided that their mobs will tether at some point, but also have a ridiculous amount of HP and not be worth killing. this is why ppl skip or in some cases try to skip and mess it up which is worse.

srsly i wouldnt mind if they added alot more trash mobs in the dungeons but changed them from silver elites to bronze veterans, or a mix of bronze and normals, then i’d happily kill more of em instead of skipping.

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Posted by: Golgathoth.3967

Golgathoth.3967

The only dungeon I run is TA for the armor set (after doing this dungeon this much, I have literally zero desire to do any other dungeons, ever) and if I can skip something with my party, I typically will. If I know my party won’t be able to make it, we just power through stuff. If I know I can’t skip that part well, I’ll either say so or just try to keep up. On the whole, there’s no reason at all for me to want to kill these mobs. I get either crap loot or no loot off of them, and I’m only in the dungeon for tokens in the first place. I’ve done TA a lot, and I have a lot more runs to go… I really, REALLY hate TA.

Sylvari: 7 Humans: 3 Charr: 2 Norn: 1 Asura: 0
“Tarnished Coast” since head start!

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Posted by: Heliox.8632

Heliox.8632

For the people who skip it boils down to 1 thing.

Reward : Time
Ratio

Reward(gold) to how long it takes to get it.

My 1hr of time is effectively worth 4-5g not including yellows, exotics, cores, lodestones. I skip trash because I know I can kill it, it saves 3min of my time, 3 min repeatedly over the course of an hour adds up to 2 runs i couldve done cause people would rather kill stuff than skip trash that has a chance of dropping rares/exotics (crappy rate at that) for people but is not guaranteed. So its a choice of 4-5 guaranteed gold for 1hr or 2-3g an hour + and hoping to get lucky with drops.

If thats too hard to understand, well its beyond words.

Note: 99% of people complaining on forums are people whining about why people skip trash, and not the other way around where people who do fast speed runs complain about trash killers. Want to know why? People who do things successfully, quickly, efficiently have nothing to complain about.