Q:
The Truth about Stamina and Solo Play
I agree that the dodge mechanics in the game seem too limiting, but there’s skills to interrupt and block as well. Dodging wasn’t meant to be the only way to avoid damage and if you build your character that way then it’s not something Anet needs to fix. Revisit the skills available to you if you want to live longer solo vs champions.
For the record, it’s endurance not stamina. Also, I didn’t find FFXI to force players into parties. It forced players to bring along a certain amount of skill sets towards the end – but a friend and myself were able to duo the ‘final boss’ of the abyssea expansions without problem.
I would like to see Anet make more of the higher level content solo friendly, but aside from specific traits and skills (and maybe food items?) to grant bonus endurance regeneration, dunno that this mechanic is going to change at all.
GW2 has never neglected to promote group play… One of their campaign slogans was about building communities.
Dungeons are more for ELITE play and greater rewards. Aside from Dungeons and Fractals, there is a lot of content that can be done solo. As for Endurance, Look in your traits, look at Sigils and Runes. There are resources to improving your VIGOR. Or applying the Boon Vigor to your character.