The Truth about Stamina and Solo Play

The Truth about Stamina and Solo Play

in Suggestions

Posted by: Stigma.7869

Stigma.7869

Q:

After being in “end game” for awhile, I realized how limiting GW2 as a MMO has actually become. After finishing story content, there is absolutely no way to really go solo in this game. Keep in mind that was one of the biggest failures of FF11 was that it was impossible to play the game w/o a party. Now one of the things people do the most is playing dungeons however it always requires a full party. Is there excitement in this? Maybe after the first couple of times, but then it becomes a chore or a repetitive job. At least the classic random mob and random drop MMO system offers unpredictability. Part of soloing a really difficult map or soloing a dungeon by yourself is the exciting and test of your own abilities. For GW2 innovative combat system, I would’ve thought Anet would’ve made better use of the Stamina system. But instead it has a ridiculously slow regen time and aside for a couple of dodges it becomes useless when a player wants to solo a map champion or something (or something means hopefully a future open dungeon instead of a full party instance). I would love to test my skills against a boss or champion that can even 1 hit me if I were given the ability to skillfully be able to dodge the attacks. Will GW2 ever truly increase the stamina regeneration rate to something useful?

When you look into an abyss, the abyss also looks into you.

The Truth about Stamina and Solo Play

in Suggestions

Posted by: Bvhjdbvkjf.1987

Bvhjdbvkjf.1987

I agree that the dodge mechanics in the game seem too limiting, but there’s skills to interrupt and block as well. Dodging wasn’t meant to be the only way to avoid damage and if you build your character that way then it’s not something Anet needs to fix. Revisit the skills available to you if you want to live longer solo vs champions.

For the record, it’s endurance not stamina. Also, I didn’t find FFXI to force players into parties. It forced players to bring along a certain amount of skill sets towards the end – but a friend and myself were able to duo the ‘final boss’ of the abyssea expansions without problem.

I would like to see Anet make more of the higher level content solo friendly, but aside from specific traits and skills (and maybe food items?) to grant bonus endurance regeneration, dunno that this mechanic is going to change at all.

The Truth about Stamina and Solo Play

in Suggestions

Posted by: Undermine.5391

Undermine.5391

GW2 has never neglected to promote group play… One of their campaign slogans was about building communities.

Dungeons are more for ELITE play and greater rewards. Aside from Dungeons and Fractals, there is a lot of content that can be done solo. As for Endurance, Look in your traits, look at Sigils and Runes. There are resources to improving your VIGOR. Or applying the Boon Vigor to your character.