The bad guys only attack ME!!

The bad guys only attack ME!!

in Suggestions

Posted by: Ronnondex.2638

Ronnondex.2638

Q:

Every time I get in a battle and I’m in a army, (example- Claw Island) the bad guys like the undead all rush me, Why?, Theres a ton of fighters to fight with yet they only go for me.
Then there’s the fact that more than once, I’m the only one left in the battle.
I’m currently building an Elementalist and even thow she’s pretty good she’s not invincible.
So could you please make the bad guys notice the other fighters in the battle, and if it’s all possible can you make them a little tougher.
It would make the big battles so much more fun to be part off, instead off been so dam frustrating!! :-)

The bad guys only attack ME!!

in Suggestions

Posted by: Kalarchis.8635

Kalarchis.8635

Claw Island is one of the harder parts of the Personal Story. You might need to level up more before beating it, or you could try with a full party. I needed help getting through that one with my ele.

And yes, the enemies is this game are mostly interested in the player character and you should never, ever expect NPCs to hold their weight. Except that Veteran warband you get in the urban fractal; those guys are great.

The bad guys only attack ME!!

in Suggestions

Posted by: SSalp.6423

SSalp.6423

I seem to notice elementalists get a lot of aggro. Just my feeling tho^^

Immotal Kingdom[KING] – Desolation

The bad guys only attack ME!!

in Suggestions

Posted by: Hamfast.8719

Hamfast.8719

Hehe… yeah. I especially noticed this in Honor of the Waves path 1. That Champion Icebrood Troll just seems to have it out for my Elementalist. There’s 4 other players there, but he always seems to just bore right past them in a single-minded effort to crunch squishy little ol’ me. Maybe I’m paranoid, but I don’t seem to see this with my other Professions. I deal with it, and I play a pretty good Elementalist, but it is annoying to have the target on her head so much of the time compared to the others.

Build a man a fire, and he’ll be warm all day.
Set a man on fire, and he’ll be warm the rest of his life.
– Unknown Fire Elementalist

The bad guys only attack ME!!

in Suggestions

Posted by: sorudo.9054

sorudo.9054

maybe the ele in GW2 is the monk from GW1……;)

The bad guys only attack ME!!

in Suggestions

Posted by: Kalarchis.8635

Kalarchis.8635

Well if I was a boss and I saw:

- A knight
- An archer
- A paladin
- Another paladin
- And a mage

coming to kill me, I’d try to kill the mage first too. It’s the biggest and also squishiest threat.

The bad guys only attack ME!!

in Suggestions

Posted by: Conncept.7638

Conncept.7638

Hehe… yeah. I especially noticed this in Honor of the Waves path 1. That Champion Icebrood Troll just seems to have it out for my Elementalist. There’s 4 other players there, but he always seems to just bore right past them in a single-minded effort to crunch squishy little ol’ me. Maybe I’m paranoid, but I don’t seem to see this with my other Professions. I deal with it, and I play a pretty good Elementalist, but it is annoying to have the target on her head so much of the time compared to the others.

I thought that was just me! I seriously avoid that dungeon now because I just end cripple/freezing most of the bosses so they don’t catch me and then run in circles the entire fight. And it can’t just be aggroing based on low armor because my ele ain’t squishy by any means.

(edited by Conncept.7638)

The bad guys only attack ME!!

in Suggestions

Posted by: sorudo.9054

sorudo.9054

Well if I was a boss and I saw:

- A knight
- An archer
- A paladin
- Another paladin
- And a mage

coming to kill me, I’d try to kill the mage first too. It’s the biggest and also squishiest threat.

and what if you mix a dark mage in that list, you now have a situation were the mage is maybe squishy but not the biggest threat.

The bad guys only attack ME!!

in Suggestions

Posted by: Balsa.3951

Balsa.3951

there are some rules about agro

i try to remember
dmg
toughness
u have a shield
and how close u are

also every mob has a individual dmg meter

The bad guys only attack ME!!

in Suggestions

Posted by: Ronnondex.2638

Ronnondex.2638

All the suggestions are good and appreciated, but it’s not just the Elementalist, I’ve built a Warrior, Necromancer, Engineer & Ranger and they all went through the same thing. Please don’t think I’m winging cause I’m not, I’m just making a suggestion in the hope that the creators of the game might go a little easier on players that aren’t that skilled at building characters as other players.
Leveling up the character more before going further is an excellent suggestion and one I’ve done myself more than once, and it works quite well, to a point, I still got my butt kicked. That is until I learned how to make better armor and weapons and spent a little gold on the best Runes and Sigils I could get. It really pays to spend time going through all that’s available to get in the Black Lion Trade Co. :-)

The bad guys only attack ME!!

in Suggestions

Posted by: JefTheReaper.1075

JefTheReaper.1075

Most ppl here seem to dodge the main quetion and instead talk about the class and power,

I on the other hand will also confirm that even if you don’t argo all enemy’s, they will still take you as there priority target instead of the other npc fighters around you

most mmo’s seem to do this and I still have not found a good reason on why they program the enemy’s AI like this,
NPC enemy’s should in my own opinion, not take priority to any kind of enemy, wherever its the player or a other npc, they should simply target the one that is currently hitting them or is closest to them,

this would not only make npc’s that are on your side handier as meat shields, but also give you some breading space instead of always seeing how 50 npc soldiers are just chasing after a huge group of enemy’s that ignore any npc and just rush over to attack you. (perhaps the player smells better then the soldiers?)

Sure I understand “this is a mmo, realism is lesser then quality hard gameplay”
but GW2 was supposed to be “the mmo that would not be like the others” so a change in the AI would not be bad if you ask me, the only reason I play GW2 is course its so different form other mmo’s and believes in a fair earn/level system as well as put more time in a personal story, character development and more unique traits other mmo’s don’t have.

The bad guys only attack ME!!

in Suggestions

Posted by: Crossaber.8934

Crossaber.8934

Most ppl here seem to dodge the main quetion and instead talk about the class and power,

I on the other hand will also confirm that even if you don’t argo all enemy’s, they will still take you as there priority target instead of the other npc fighters around you

most mmo’s seem to do this and I still have not found a good reason on why they program the enemy’s AI like this,
NPC enemy’s should in my own opinion, not take priority to any kind of enemy, wherever its the player or a other npc, they should simply target the one that is currently hitting them or is closest to them,

this would not only make npc’s that are on your side handier as meat shields, but also give you some breading space instead of always seeing how 50 npc soldiers are just chasing after a huge group of enemy’s that ignore any npc and just rush over to attack you. (perhaps the player smells better then the soldiers?)

Sure I understand “this is a mmo, realism is lesser then quality hard gameplay”
but GW2 was supposed to be “the mmo that would not be like the others” so a change in the AI would not be bad if you ask me, the only reason I play GW2 is course its so different form other mmo’s and believes in a fair earn/level system as well as put more time in a personal story, character development and more unique traits other mmo’s don’t have.

If i am the NPC foe:

“That guy over there is the only enemy able to dodge, looks a lot smarter than everyone, i shall target him, kill it and therefore no OT tonight, go home and have a great dinner.”

I guess that’s every npc foes are in mind.

The bad guys only attack ME!!

in Suggestions

Posted by: Adrianna.3092

Adrianna.3092

the player characters are all heroes.. champions and leaders.. in a war is it not wise to strike down the leaders? that is why the enemy targets you.. rather go for the leader than the footsoldiers in their way.

The bad guys only attack ME!!

in Suggestions

Posted by: sorudo.9054

sorudo.9054

the player characters are all heroes.. champions and leaders.. in a war is it not wise to strike down the leaders? that is why the enemy targets you.. rather go for the leader than the footsoldiers in their way.

in GW2, we are just majors among the footsoldiers, only in GW1 you are the hero and even there they only target the monk first.

The bad guys only attack ME!!

in Suggestions

Posted by: JefTheReaper.1075

JefTheReaper.1075

Most ppl here seem to dodge the main quetion and instead talk about the class and power,

I on the other hand will also confirm that even if you don’t argo all enemy’s, they will still take you as there priority target instead of the other npc fighters around you

most mmo’s seem to do this and I still have not found a good reason on why they program the enemy’s AI like this,
NPC enemy’s should in my own opinion, not take priority to any kind of enemy, wherever its the player or a other npc, they should simply target the one that is currently hitting them or is closest to them,

this would not only make npc’s that are on your side handier as meat shields, but also give you some breading space instead of always seeing how 50 npc soldiers are just chasing after a huge group of enemy’s that ignore any npc and just rush over to attack you. (perhaps the player smells better then the soldiers?)

Sure I understand “this is a mmo, realism is lesser then quality hard gameplay”
but GW2 was supposed to be “the mmo that would not be like the others” so a change in the AI would not be bad if you ask me, the only reason I play GW2 is course its so different form other mmo’s and believes in a fair earn/level system as well as put more time in a personal story, character development and more unique traits other mmo’s don’t have.

If i am the NPC foe:

“That guy over there is the only enemy able to dodge, looks a lot smarter than everyone, i shall target him, kill it and therefore no OT tonight, go home and have a great dinner.”

I guess that’s every npc foes are in mind.

well then you have a strange strategy, as I always take down the weaker enemy’s so that the strongest enemy will be left out witouth any form of back up, even the strongest enemy’s are weak when alone. This is why it is essential to take down the weaker enemy’s first, as taking down a leader won’t end the battle (ironicly enough this does end most battles in the personal story mode and boss fights, but thats just the game mechanic, in real life its the other way around, as you need to take down the power and supplies of the strongest enemy before taking him/her on in the first place to make a chance of wining)

aside of that in most story events you also have NPC’s with you that exeed you in both rank and strength, even so the NPC enemy’s will still attack you over the leader NPC’s simply course you are the player even if you are on a normal grunt soldiers level.

The bad guys only attack ME!!

in Suggestions

Posted by: JefTheReaper.1075

JefTheReaper.1075

the player characters are all heroes.. champions and leaders.. in a war is it not wise to strike down the leaders? that is why the enemy targets you.. rather go for the leader than the footsoldiers in their way.

In GW2 you start off as a grunt and remain a grunt untill you reach Fort Trinity where you become second in command, meaning that everywhere in Ore I would believe enemy’s would target you, but like the person of this Thread mentions, enemy’s will target you regardless of your rank,
in the start of the game you are even lower then a soldier, your just a guy/girl who set your foot out the very first time in your life outside the city,
there are guards above your level and rank all around you, yet everybody still targets you,

when progressing further in the game you are on the same level or higher then soldiers, but still lower in rank, most don’t even care that you are there but enemy’s still take priority in you

on claw island (or whatever its called, where you first meet a dragon)
your still new and low in rank, enemy’s still try to take you down even tough Treher (cant spell his name, but you know who I mean) is a lot stronger then you and the one keeping the ppl together, + leader figures/generals of various factions like durmain priory, vigil and order of whispers,
even tough they decide to target insignificant little old you.

the only time in the game where it would make sense where the enemy would target you first is when you are promoted to second in command of fort Trinity, basically being the right hand of the leader of the resistance against Zaithan.

The bad guys only attack ME!!

in Suggestions

Posted by: Crossaber.8934

Crossaber.8934

Most ppl here seem to dodge the main quetion and instead talk about the class and power,

I on the other hand will also confirm that even if you don’t argo all enemy’s, they will still take you as there priority target instead of the other npc fighters around you

most mmo’s seem to do this and I still have not found a good reason on why they program the enemy’s AI like this,
NPC enemy’s should in my own opinion, not take priority to any kind of enemy, wherever its the player or a other npc, they should simply target the one that is currently hitting them or is closest to them,

this would not only make npc’s that are on your side handier as meat shields, but also give you some breading space instead of always seeing how 50 npc soldiers are just chasing after a huge group of enemy’s that ignore any npc and just rush over to attack you. (perhaps the player smells better then the soldiers?)

Sure I understand “this is a mmo, realism is lesser then quality hard gameplay”
but GW2 was supposed to be “the mmo that would not be like the others” so a change in the AI would not be bad if you ask me, the only reason I play GW2 is course its so different form other mmo’s and believes in a fair earn/level system as well as put more time in a personal story, character development and more unique traits other mmo’s don’t have.

If i am the NPC foe:

“That guy over there is the only enemy able to dodge, looks a lot smarter than everyone, i shall target him, kill it and therefore no OT tonight, go home and have a great dinner.”

I guess that’s every npc foes are in mind.

well then you have a strange strategy, as I always take down the weaker enemy’s so that the strongest enemy will be left out witouth any form of back up, even the strongest enemy’s are weak when alone. This is why it is essential to take down the weaker enemy’s first, as taking down a leader won’t end the battle (ironicly enough this does end most battles in the personal story mode and boss fights, but thats just the game mechanic, in real life its the other way around, as you need to take down the power and supplies of the strongest enemy before taking him/her on in the first place to make a chance of wining)

aside of that in most story events you also have NPC’s with you that exeed you in both rank and strength, even so the NPC enemy’s will still attack you over the leader NPC’s simply course you are the player even if you are on a normal grunt soldiers level.

You don’t understand my words, the foes are there to give players challenge, and by all means, npc foes killing the players = game over for the player. Therefore by all logic, enemy should attack player first. What is the fun when a player in his story mode, the npc allies all become the ranger pet, taking aggo for you, and you are never get targeted?

My logic is as an npc foe, of course i will target player (the one can dodge, npc allies don’t dodge, right?), while finish off the player, the game is over, there is no point fighting another npc.

The bad guys only attack ME!!

in Suggestions

Posted by: JefTheReaper.1075

JefTheReaper.1075

you also don’t seem to get my point, I get it that if enemy’s target the player it makes a larger challenge, but guess what? I don’t care!
GW2 is supposed to be so much different form other generic mmo’s, and on a lot of parts it is defenately better then other mmo’s, but something like this always takes away the realism feeling and simply bluntly punches me in the face saying “your still playing a mmo where it does not mater who you are or what you are doing”
For a game to remain interesting it needs to have some sense of realism and identity, if your character is just 1 the same as the billion other players, and none of the enemy’s care about who you are but just attack you indiscriminately, then why is the game still interesting to play?
aside of that it maters little as a challange should be PvP and WvW,
PvE should simply revolve around your personal story, your character’s development, and the world around you being intelligent and alive,

right now PvE suffers form a identity loss after you finish your personal story line, character’s development also means nothing anymore after your story is over and the world around you is a single tracked machine saying “target player, nothing else matters”

standing in the snow and trying to dodge every snowflake is also not a challenge, its just a boring and impossible task :/ just saying.

asside of that your just making up nonesesn right now, the ranger’s pet and any form of summon or player controled being has no connection to NPC soldiers/helpers,
when your pet, summon or anything else argo’s a enemy, of course the enemy should display a form of intelligent IA saying “that guy is controling it, so if I kill him/her first, this thing will stop too”
however it should not be the same for random soldiers/fighters/hunters/whatever allies you can name,
they instead should have there own Argo, letting the enemy AI choose to fight whoever is attacking them, rather then “o hey there is a player, lets just ignore this army of 50 soldiers and rush over to him/her to attack”

The bad guys only attack ME!!

in Suggestions

Posted by: Escapist.5687

Escapist.5687

did anyone of you think of the possibility that you are doing the most damage? i mean compared to the npc’s that’s not really that difficult. as far as i know most mmo’s have the same logic in this section: mobs go on the player that does most damage-if you have party that attacks a mob starting with aggro is fine but eventually the mob will attack the player who poses the largest threat. correct me if i am wrong but i believe that to be the case. also if anyone posted anything like this before sry didn’t see it

The bad guys only attack ME!!

in Suggestions

Posted by: Magische Boek.2530

Magische Boek.2530

you should never, ever expect NPCs to hold their weight.

lol there’s this 1 story line mission in Orr where you get a few npc’s with snipers with you iirc, those are just epic XD

I’m not arguing!
I’m simply explaining why I’m right.

The bad guys only attack ME!!

in Suggestions

Posted by: JefTheReaper.1075

JefTheReaper.1075

did anyone of you think of the possibility that you are doing the most damage? i mean compared to the npc’s that’s not really that difficult. as far as i know most mmo’s have the same logic in this section: mobs go on the player that does most damage-if you have party that attacks a mob starting with aggro is fine but eventually the mob will attack the player who poses the largest threat. correct me if i am wrong but i believe that to be the case. also if anyone posted anything like this before sry didn’t see it

well thats a other point, NPC allies should just do more damage too and be able to take more damage, I mean for crying out laud, those legendary heroes from the first guild to take on Zaithan that join you in the final story quest are so weak they are only usefull as meat shields, even tough they are supposedly the strongest of there race and have still been training/fighting all these years,
while you as player are a rooky in this war, but even so you can kick there behind even if you would take them all on at the same time solo.

NPC allies should just get a power boost so they can protect there location and be more useful in story quests if you ask me, right now they only serve as meat shield or annoying distraction for the enemy’s (who usually ignore them anyways)

NPC’s being weak would make sense if every location they are at would be flooded by players 24/7, but unfortunately thats pretty much never the case as every area becomes less apealing as rewards will be a ton lower, after finishing the story line and reaching level 80 nobody bothers going to lower area’s unless they need to kill a champion, world boss, or do a dungeon, meaning every event usually ends in a entire village being slaughtered with 50 enemy’s and a huge boss roaming around while only 1 or 2 under level 80 players will show up (dying trying to beat them) becourse nobody else cares about those events, if the NPC’s would be stronger to fend off most enemy’s (exept veteran’s and champions of course) it would make more sense. aside of that why are there no veteran or champion allies? XD

(edited by JefTheReaper.1075)