Might sound corny, but thats the theme i would like to talk abaut a bit and send a bit of feedback on the game system, and what way it can improve. (in my objective opinion)
First of all Gw2 did achive to improve the mmo’s system of combat and gameplay.
Mostly in the area of “quest” and earning experiance. Trough, they do point towards an gaming genre where we wont be needing experiance or leveling. All you have to do is enjoy the adventure.
Instead of levels you can improve yourself ( your player skill) or how you combine skills, and, the skill’s themself will only improve slightly, but only if you use them.
( the skill unlock system is trying to implement this, with low success i must admit, it should be detailed out, its a good idea).
Taking away the trinity is also a step forward, realizing, classes and roles cant be squeezed in to 3 buckets. (roles-Healer,Tank, DD). Since in life, and fantasy games, movies, paper rpg and books, “heroes” and characters have unlimited roles.
Sadly instead of providing uprgade to this Gw2 destroyed most roles and you dont have any rigjt now, besides DD and “support-disabler”. So its actually 3 role again, and since Support-Disabler is not so detailed and not a stand alone role its basically 1 and a half. Whitch is worse then the original trinity.
THe old trinity had to go, but for a reson! It had bad design, it was not bad in default idea.
It forced players to take up roles or have them in team.
The reson why Gw1 was outstanding from the rest of games, was because it had the trinity (trough i admit tanking is non existent) it was not needed. You could take up a role, but was not forced. You simply assigned an npc.
I could say another example for a system working well with tinity, where it does exist, but its not forced, and works well. To be blunt i would say, still the best system : Dungeons and Dragons. Yes the original fantasy rpg of them all. You can take up healer role or tank, and dd, but you are not forced to. And it worked. It was harder, but a lot more real to, like it would be in life. Combat is a life-death thing.
I say the future of gaming has no roles, but you do what you can do the best and that points to the next topic :
Classes. Whats the point of them? Whell there supposed to be 1. But its fading as the game industry is evolving to the level, where players want to costumize, how they fight, the theme of there skills and effects, there armor, play style, and weapons of course.
Classes are a thing of old, that gave you a preset template of character theme.
Now Fantasy and rpg is a common thing, (exspecially with all the movies and games araund) players have more specific ideas what they want.
The static class system that Gw2 offers is basically worse then most games offer. And thats because, weapons have a fixed skillset. And that leaves no costumization.
The 8 classes wont even nearly cover all the themes, that a fantasy game can or should offer.
I am forced to make an example, because its hard to explain with my bad english :
You dont have a base caster class that you can evolve in the way you want, instead you have 3 alredy specialized class, but that does not cover(and cant do it anyway) the rest 10000 tipe of casters, many players would like to play.