The game needs a fov slider, it takes 10 minutes to make one.
You should probably be careful posting this as they don’t allow 3rd party fov software (which has been stated on here a lot)
They already said they have heard the suggestions but will not touch fov (at least not now) as this game is about position and knowing your surroundings.
The game needs a fov slider, it takes 10 minutes to make one.
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Posted by: olafton.6893
I am not entirely sure I understand the “bannable offense” thing but here is basically the best explanation of “why” FOV is so important, some people can handle some can’t…options are always BETTER
http://www.youtube.com/watch?v=blZUao2jTGA
http://www.youtube.com/watch?v=S1XsPYPGcl0
The game needs a fov slider, it takes 10 minutes to make one.
in Suggestions
Posted by: olafton.6893
I also wanted to add…if “this game is about position and knowing your surroundings.” is so important…then why do they support 3 monitor setups? that have a much larger field of view than you can get on a single monitor? I most definitely agree that knowing your surroundings is indeed important…seems to me that anybody with a setup like that would have an unfair advantage against anybody that doesn’t which is most everybody else…a simple help fix would be an FOV slider
The game needs a fov slider, it takes 10 minutes to make one.
in Suggestions
Posted by: Graevarg.4871
yeah I gotta cry FOUL on that one. If you can afford a 3-monitor Eyefinity rig you can have wide FOV. If you cannot afford multi-screen, well, you are screwed. So much for “fair for everybody eh?”
I simply so not understand why every kitten dev in the business is not taught rule #1 in game design.
1. Give the player the bloody option to set their FOV as they wish, for the LOVE OF GAWD!
It’s beyond me that this simple issue has to keep being brought up by gamers time and time again!
It’s lazy, it’s stupid, and it’s..LAZY!..Oh and it’s just plain bad game design not to give players some of these simple choices.
It’s 2012 and it’s as if design has gone backwards with the advent of this last console generation.
PC design must move forward. Please listen to your fans.
Thanks.
The game needs a fov slider, it takes 10 minutes to make one.
in Suggestions
Posted by: Account.9832
Setting the correct FoV doesn’t just make the game look better, it’s also a health issue. The correct FoV depends on your monitor size and how far you sit from it. Using an incorrect FoV leads to perceptual errors in perspective which cause nausea, eye fatigue and headaches to many people. That is why virtually every 3D game has a FoV slider (typically varying between 60 and 110 degrees).
When I play GW2 on my living room TV, sitting in the sofa, the FoV actually feels a bit too wide. When I play it on my PC, sitting much closer to the screen, it feels far too narrow.
The lack of this basic feature (an FoV slider) not only makes the game look a lot less impressive (which is bad for sales and an insult to the artists who created those landscapes, buildings, trees, etc.), but it’s actually making some players give up entirely, because they can’t stand playing for more than 10 minutes.
If anything, Arena Net should thank the people who made the FoV adjustment tool, because, without it, they would have lost even more players.
The game needs a fov slider, it takes 10 minutes to make one.
in Suggestions
Posted by: SPARTdAN.2091
Would using this FoV get me banned?
The game needs a fov slider, it takes 10 minutes to make one.
in Suggestions
Posted by: Ayruinn.1429
Thats a issue they will have to solve. I need that slider. I need my 110 angle
The game needs a fov slider, it takes 10 minutes to make one.
in Suggestions
Posted by: Dzonatan.5327
Im afraid they cant allow that to happen because those with dinosaur rigs would be at a disadvantage. Gaming in this time is dominated by marketing and marketing dictates no child left behind or unsatisfied.
The game needs a fov slider, it takes 10 minutes to make one.
in Suggestions
Posted by: Striata.6739
Arena Net has already said they will not touch the current FoV, and they seem to get rather annoyed when they see all the threads with titles with FoV in them.
However I love seeing all these threads because Arena Net needs to get it in there thick heads that the current FoV IS an issue and not something that can be simply swept under the rug, like they have been trying.
The game needs a fov slider, it takes 10 minutes to make one.
in Suggestions
Posted by: olafton.6893
Somebody with one of these “dinosaur rigs” are already at a disadvantage…that will always be the case in every game that is ever made… I don’t run a gaming rig, I run a laptop with a decent video card but no where near top of the line stuff…I have thought for a while that there was something….off…about GW2 camera stuff, it doesn’t make me sick or anything but as soon as I saw the videos of the FOV…I went “that is my problem” I am seeing too small of an area…if they want to cry fairness as an excuse I say make 3 monitor setups not allowed cuz they are unfairly seeing more than I am….and while you are at it go ahead and make everybody view the game in 1024×768 with graphics turned down to the lowest possible setting…that would be “fair”
Catering to the lowest common denominator is no way to run a game… nor is catering to the top tier hardware….but somehow they are doing both…they trumpet the fact that their game runs on eyefinity 3 monitor top of the line rigs…then say they can’t implement something that would help a small portion of their base because it would give them an unfair advantage over people with crappy rigs…that is some schizo stuff
The game needs a fov slider, it takes 10 minutes to make one.
in Suggestions
Posted by: clegane.5861
I don’t get it, expanding the FOV seems to be the same as scrolling the camera backwards. isn’t it?
it’s not even a first person view in the game, you see from well behind your character, thus seeing more as a player than your character does.
I clearly don’t get this, even after watching the videos.
The game needs a fov slider, it takes 10 minutes to make one.
in Suggestions
Posted by: Taikanaru.5746
Thanks Arenanet for removing the smoothing, much easier to move around in tight places now with the camera not falling behind.
@clegane: FoV is the horizontal degree of vision offered by a camera, Think Panoramic… A wider view allows for more visibility on the screen. The easiest way to understand FoV would be to take your hands and hold them open beside your eyes and slowly tilt them tilt them out of your view, as your hands tilt backwards your Field of View increases allowing you to see more of what is beside you.
The current FoV is very narrow and nauseating. FoV for a PC game should be between 85 and 110. Console games get away with smaller FoVs because the distance between the player and the screen helps to counteract the perceptive difficulties with low FoV. When you take the same small FoV to a PC however, that small FoV leads to several vision related health issues for many people. These issues include, Headaches, Tunnel Vision, Nausea, among other things.
This is not as “uncommon” of an issue as some claim, these issues affect nearly everyone to some extent, some much less than others. Those who don’t seem to be affected are still affected to some degree, they may just not be aware of the issue or have grown accustom to the sense.
The game needs a fov slider, it takes 10 minutes to make one.
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Posted by: clegane.5861
yes but how is it different than when you start by zooming the camera closest to your character, then zooming backwards? other than you happen to see the back of your character too of course, but let’s imagine it without that.
yes but how is it different than when you start by zooming the camera closest to your character, then zooming backwards? other than you happen to see the back of your character too of course, but let’s imagine it without that.
Ok, lets go back to the example with your hands, Cup your hands around your eyes again and look at something then move back an forth. This will simulate camera zoom. Now move back to your original position and tilt your hands back again till they are out of view. Do you see how the perspective differs between zooming out and increasing FoV now?
In case that doesn’t help to explain perhaps this will. Zooming in and out increases the scale of vision, however this increase comes with an increase of distance from the object. Where as an Increased FoV includes more without compromising distance. While this may not seem all that important at first, there are real world health implications of low FoV. These issues can not be solved through simple increases in zoom.
One more time lets return to the experiment using your hands. Cup them around your eyes one more time and turn your head side to side, see just how little you can actually see around you like this in comparison to without your hands beside your eyes? FoV is connected to your peripheral vision, even when looking at a monitor your peripheral vision is at work scanning the edges of the screen as well as the edges of your environment. When a game has a small FoV then the image on your peripheral doesn’t differ much from what is in your primary vision, this can cause tunnel vision as well as disrupting your physical sense of balance.
The game needs a fov slider, it takes 10 minutes to make one.
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Posted by: WasAGuest.4973
@clegane: Scrolling back only lets you see more behind the character; it’s still restricted from the FoV angles.
I didn’t really understand it till I watched those videos; then I understood why GW2 was making me dizzy.
I adjusted my desk and personal space to compensate; but GW2 isn’t the only title I play. So re-adjusting per game is a bit of an annoyance. I can deal with it; but would rather not have too.
The game needs a fov slider, it takes 10 minutes to make one.
in Suggestions
Posted by: clegane.5861
I really appreciate that you try to explain it to me, but I guess I’m just too dumb for it!
when you scroll back, the character does not step backwars, so what’s next to him is still next to him, only you can see it better. isn’t that the desired result? Porbably what you would like is to be able to zoom out even more?
Honestly I can’t imagine this effect on a flat screen. As I see it, it’s either the same as rolling the camera backwards, or the picture gets distorted at the sides (which would be absolutely ugly).
I really appreciate that you try to explain it to me, but I guess I’m just too dumb for it!
when you scroll back, the character does not step backwars, so what’s next to him is still next to him, only you can see it better. isn’t that the desired result? Porbably what you would like is to be able to zoom out even more?
Honestly I can’t imagine this effect on a flat screen. As I see it, it’s either the same as rolling the camera backwards, or the picture gets distorted at the sides (which would be absolutely ugly).
Increased FoV allows us to see more of what is Infront of and beside the character while keeping the camera the same distance from the back of the character. Zoom and FoV are seperate, they produce loosely similar results, but the results are different by a large enough margine that they are not and never will be interchangable.
The game needs a fov slider, it takes 10 minutes to make one.
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Posted by: SevenSigma.7462
I didn’t even know what FoV was before you guys started complaining about it.
…but now that I do, yeah, I want a FoV slider as well, the world is simply more beautiful when you can actually see it. Now I’m spoiled.
The game needs a fov slider, it takes 10 minutes to make one.
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Posted by: Account.9832
I don’t get it, expanding the FOV seems to be the same as scrolling the camera backwards. isn’t it?
No. Changing the FoV doesn’t alter your point of view, it just shows you more stuff to the sides (and top, and bottom).
It’s like the difference between changing the zoom in a camera (which changes the FoV) and walking towards or away from your subject. The first one just changes the framing (showing more or less at the edges), the second changes your actual point of view.
(edited by Account.9832)
The game needs a fov slider, it takes 10 minutes to make one.
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Posted by: Account.9832
Ok, lets go back to the example with your hands, Cup your hands around your eyes again and look at something then move back an forth. This will simulate camera zoom.
No, no, no. When you change the zoom in a camera you’re changing the FoV. That’s what a zoom lens does. Moving back and forth changes your position (distance to subject). You can do that even with a prime (non-zoom) lens.
I know a lot of people call camera movement “zoom” in games, but it’s incorrect, and only adds to the confusion.
Grab a real camera and change the zoom – that is not the same as moving back and forth.
GW2’s camera distance is fine (although a way to limit the maximum distance would be nice). The real issue is the FoV (or “lens zoom”) – the angle covered by the camera.
Account is correct. Changing FoV is zooming. Scrolling the mousewheel is moving the camera back/forth. They’re two different things.
The game needs a fov slider, it takes 10 minutes to make one.
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Posted by: Snow White.9680
Actually, no it doesn’t.