The last of the old school MMO Mechanics

The last of the old school MMO Mechanics

in Suggestions

Posted by: Terrin.2685

Terrin.2685

One of the best things about Guild Wars 2 is that not only did you acknowledge several old school MMO mechanics as a problem you fixed them. Unlike most MMO developers *cough*Blizzard*cough*Bioware*cough* who embraced them you did away with them and created a much more user friendly entertainment service and gaming community.

However, you missed one. The five man dungeon still exists. And along with that comes the “have the best gear, be top level, memorize the dungeon, get it done yesterday, its a job not a game” attitude. I’m sure you’ve seen the “must be 80” and “must be experienced” requirements for almost all exploreable dungeon looking for group requests.

It isn’t much fun being around these kinds of players. As a result I’ve given up on the Destiny’s Edge story line and legendary weapons. However, I see a glimmer of hope for the future.

The Tower of Nightmares stuck me a dungeon built as a free running event. Are you guys looking for an alternative to the five man dungeon? Its got to be frustrating watch these older living world dungeons be mostly ignored by the majority while the minority try in vain to find a team during the second week of the event.

If you are looking for an alternative then I whole heartedly request more.

A few ideas that might help:
1. Quicker rebalancing so individuals have a chance of surviving on their own or when they get left behind.

2. Reintroduce henchmen as part of the NPC insertion team that would only be available up to a certain point of player population

3. Small NPC teams that spawn in areas of low player population. They could stay and hold the area or retreat when enough players arrive.

The last of the old school MMO Mechanics

in Suggestions

Posted by: Mad Queen Malafide.7512

Mad Queen Malafide.7512

I think the Tower of Nightmares is certainly a step in the right direction. I already like it for the simple sake of there being multiple paths, and being able to go in with any amount of players. It also seems to scale reasonably well with lower numbers of players.

However, I would love to see more puzzles, and less spamming of CC and conditions. The constant immobilize, stun, cripple and knockdown spam is SO ANNOYING! Devs, please take note. Combat is more fun if you’re not getting interrupted every second, or constantly getting rooted in place. I think one of the best dungeons would be a mix between the Tower of Nightmares, The Mad King’s Labyrinth and Flame Temple Corridor. In fact, the latter is a perfect example of what an open world dungeon could be. I hope the people responsible for future dungeon content, explore this further. Less focus on zergs, and more focus on just having fun in a dungeon together.

“Madness is just another way to view reality”
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)

The last of the old school MMO Mechanics

in Suggestions

Posted by: Phy.2913

Phy.2913

Anet can only discourage certain behavior so much. I hate the fact that trash mobs are almost always completely skipped, but would the alternative be any better? Probably not. Same thing with speed running elitist.

The last of the old school MMO Mechanics

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Posted by: Dreadforce.6980

Dreadforce.6980

I would add no more class system to old mechanics I would like to see go. The issue I have is they say gw2 does not have the trinity when it just has a different trinity
Classic MMO tank/healer/dps
GW2 system dps/support/control
In both systems you have to have your traits set up and be geared correctly to be the most effective at 1 of the 3 and class choice just means you can be very effective at 2 of the 3.

The last of the old school MMO Mechanics

in Suggestions

Posted by: Julie Yann.5379

Julie Yann.5379

Anet can only discourage certain behavior so much. I hate the fact that trash mobs are almost always completely skipped, but would the alternative be any better? Probably not. Same thing with speed running elitist.

If most trash mobs gave loot and XP then maybe more people would take the time to kill them. It almost like they designed them to be an annoyance to be skipped.

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”