The last personal story

The last personal story

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Posted by: Tom.6478

Tom.6478

As most of you know, you can do all the personal stories solo until the last one.

I realize this is MMO, but why make the very last mission impossible to do alone when all the others can be done solo. It makes absolutely no sense.

For most people that like to solo, they enjoy taking time and enjoy the story. With a group, that’s not always possible. And after all this, is a personal story, not a group story.

All you have to do is dumb it down a bit depending how many are participating.

The last personal story

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Posted by: kenshinakh.3672

kenshinakh.3672

Are you talking about the one with Zaitan? Besides that one (which I’m not done with either), all the other stories are solable.

The last personal story

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Posted by: KrisV.5612

KrisV.5612

That would be the last one…..technically 2nd to last. Very last is going back to Trinity. but not counted.

Kris Auditore- 80 Warrior Hawk Ice- Main 80 Ranger
Leader of Immortal Legacy on Blackgate(US)
https://www.facebook.com/groups/immortallegacy/

The last personal story

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Posted by: Runiir.6425

Runiir.6425

I found this an oddly jarring transition myself, only because it was forced upon the player.
They banked on people wanting to redo the story but completely forgot the striving point of the target audience, there is no reward for redoing the story. The story should give LARGE amounts of money (like say 5 gold) if you are doing a story mission with someone in the party that has not done it before. That would ensure that people would actually help those that did not finish it in the first push.

The last personal story

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

The last battle is definitely odd in many ways:

  • As noted above, it’s the only one that cannot be done solo.
  • It’s the only one that cannot be started without the rest of your server completing certain world events.
  • It’s the only one in which someone sacrifices themselves…and doesn’t end up dying. (Maybe I’m just miffed because I am unimpressed with the writing and voice acting for that particular NPC.)
  • It’s the only that takes place using the dungeon mechanics (complete with the required five-player party).
  • It plays unusually for a dungeon in story mode.
  • It introduces a number of special mechanics & dungeon-like obstacles that the player might not have experienced before this mission.
  • It’s by far the most time consuming and there’s no way to stop in the middle and come back later.

In short, as Runiir says, it’s jarring.

I’m not sure exactly what can be done to address this without completely overhauling this one mission, but the simplest things might be:

  • Split it into 3-4 parts, allowing people to stop and come back.
  • Put the green starburst/staring point far away from the dungeon’s normal entrance, so it’s always accessible.
  • Separate Arah storymode from the last personal story. Allow people to get credit for Arah explorable by completing either the dungeon story or the personal story.
John Smith: “you should kill monsters, because killing monsters is awesome.”