The longer a mob has been alive, the better loot it should drop

The longer a mob has been alive, the better loot it should drop

in Suggestions

Posted by: Dee Jay.2460

Dee Jay.2460

Currently we’re all being conditioned into farming particular events across the Cursed Shore for maximum profit.

This is questionable for various reasons I won’t delve into here.

However, in order to encourage exploration rather than farming events in zergs I suggest you a feature that increases the chance/quality of loot from a mob, the longer it has been alive.

Say for example, every hour a mob lives unmolested it gains a stack of “precious – increased chance of containing valuable loot”.

This buff then continues stacking once every hour until someone finally kills the mob. Then it resets and starts over again.

This would encourage people to fan out and explore the world in search of these rare and unmolested creatures instead of farming the Cursed Shore like a Bot.

You could even hide difficult mobs in hard to reach places etc. making it a real feature.

What I’m not sure about is if this buff and the number of stacks should be visible to players or hidden.

The longer a mob has been alive, the better loot it should drop

in Suggestions

Posted by: Azaziel.3608

Azaziel.3608

I doubt something like this would encourage people to go to any given random map and start killing everything in sight just for the hope that one of those hasn’t been killed in all day or more and so has an awesome loot… I at least would not.
It would have to be something a little easier to spot, at least an icon like veterans or champions have. Or maybe that his name changes or something like that.