The problem with displaying criticals

The problem with displaying criticals

in Suggestions

Posted by: jweez.7214

jweez.7214

So earlier today I had a crit for 120hp…

You immediately see the problem with a statement like the one above in a game like gw2. It’s completely relative to myself and the audience. Depending on my level will determine how under or overwhelming that is.

So my suggestion is to add the option to display critical strikes as percentages of the mobs health as opposed to health points.

If I say I backstabbed for a 50% crit. You know immediately if that is good or not. Furthermore, when I am down leveled I can the numbers actually mean something no matter where I am in the world.

Not a big change or anything but it would be something I would enjoy. What do you guys think?

(edited by jweez.7214)

The problem with displaying criticals

in Suggestions

Posted by: WhiteAndMilky.2514

WhiteAndMilky.2514

After you play for a while you will just know what good crits are for certain skills. A target with a lot of toughness will get hit for much less, so no, percentage wouldn’t tell you if it was a good crit.

I play all the things 80. Pew Pew Pew. Killin joor commanders.
4 Warriors, 3 Rangers, 3 Mesmers, 2 Engineers, 2 Guardians, and Necro, Thf, Ele
-Beastygate Beast Milk, OG BG Veteran Native

The problem with displaying criticals

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Posted by: Weirwynn.2390

Weirwynn.2390

Percentages aren’t as useful as you think, since many mobs (ie. champions, events, etc) scale their HP dynamically according to the number of players involved. You could see “0.05% crit!” and then “0.01% crit!” on the same mob when doing the same damage after a bunch of people arrive.