There is a fundamental root cause to nearly all of the endgame issues today. Issues such as the necessity of DR code to address karma/gold farming/botters, WvW population and turnout, difficulty of finding dungeon groups for less popular dungeons and the sharp fall off in interest post end-game. This is all because Arenanet broke their #1 rule, the game at the end IS different to the one that people have been playing and they’re not necessarily happy about it.
“Guild Wars 2 is a game about freedom. We want you to be able to explore the world and engage in a huge variety of activities, focusing on whatever best suits your tastes” – Jon Peters, ArenaNet Game Designer
The one thing everyone agrees on is how fantastic the 1-80 game is. You are able to level through that and your personal story in any way you see fit, xp is rewarded for everything from WvW to crafting and you can do any combination of hearts, DE’s, dynamic events, exploration etc. Bugs aside, no one complains about the content before the endgame and Anet’s success and glowing praise mainly comes from this portion. It’s only when you hit the endgame that things change, despite trying to avoid otherwise. When endgame arrives, players compartmentalize and despite promises to the contrary, the grind begins. In having essentially four different forms of currency i.e. karma, duneon tokens, gold and badges of honor with karma additionally being tied to character, players are forced into a narrowly focused efficient grind, and not necessarily playing what’s enjoyable or with any degree of variety just to get what they want. Compounding this problem are the rewards NOT being equal i.e. karma armor is inferior in stat choice and also often in looks. I’ll get further into problems and solutions below. No one ever says “I just want to get this kitten over and done with and never see it again” from 1-80, but they do when being forced to run the same dungeon over and over again. The solution then is to make all of these “currencies” as fluid and interchangeable as possible, with as much respect to the player’s time as the 1-80 game and always ensuring that regardless of activity – the player is always making some level of progress and can always exchange their “reward” for one they will actually use, something which the 1-80 game perfected.
The goal should be to encourage the players to spread out and enjoy as much of the content as possible instead of compartmentalizing them into a narrow portion which is the opposite of the game leading to that point, and also to not penalize anyone for helping a friend or trying something they wouldn’t normally be doing i.e. PVP or running a dungeon that doesn’t contribute any tokens towards their particular set.
I’ll address each problem categorized by currency below:
Karma (problems)
- Either useless to a character and just sitting in their “inventory” or it is the only endgame alternative if a player does not enjoy or have time for dungeon running. Forced to use the character you need karma on
- Gain by farming can be small compared to WvW, if a player does not do or enjoy PVP they can be disadvantaged
- All armour pieces cost 42k universally which is too high of a cost especially for smaller pieces.
- Players are fighting to tag every mob just to make sure they get gold rewards, and just wanting to get through this has created a need for DR/anti botting code.
Karma (solutions)
- Account bound karma, allow players to make use of karma between characters. This also frees up the player to more freely choose the character they want to play with, not the one they need the karma on.
- Karma exchange for dungeon tokens which can help players short on time/unable to do dungeons and provide relief on not having to do things all over again for alts
- 42k and 38k for chest and pants sounds right, the smaller pieces should follow the dungeon pricing scheme. 12k for helm, boots, shoes, and 16k for shoulders
- Allow dungeon tokens, not gold to be exchanged for karma also which will free up some of the farming pressure thus keeping karma as an “earned”, not bought currency.
OMG U Noobs – 80 Norn Guardian
Jade Quarry server