Preface
Rather than write a review of the game, even with its flaws, I don’t think I’m going to be gone any time soon. Instead while playing the game I always get ideas, ideas and then some. So this is sort of going to be a note pad of my ideas based on pretty much everything in the game.
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Things Of Excellence In GW2
Here are the things that I think represent GW2 in its best light:
- Exploration as part of the meat in leveling: vistas, jumping puzzles, hidden mini-bosses in hidden labyrinths, getting that buzz when you stumble across a cave: fantastic
- Dynamic events that distract you from going from point A to B steering the game away from being too linear via hearts
- Hearts having multiple activities to accomplish them (note the emphasis on variety already)
- Scaling your level down to an area so it’s always somewhat of a challenge also keeping consistency of power i.e. you never become god like in strength (stats) but your experience as a player exponentially makes you tougher and wiser to deal with encounters
- Structured PvP and The Mists: #) you can test out a new class from level 2, #) you get to practice new builds at no cost encouraging exploration of your class, #) you get the hard reality if you suck at your class with the level playing field in Spvp (love it!)
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The Note Pad
Level 80
- Hitting level 80 to me isn’t a bad thing but it misses something so important that you have from 1-79: getting levels. Or more specifically seeing that bar rise and fill up every time you do something, it’s the incremental progression that makes even insignificant things feel compelling. When I see it fill up now I have a sense of “yay” because it fills up until I realize I don’t get squat from it filling up any more at which point my brain goes “aw”.
- Clarification of the below: 1-79 is achieved with normal exp. When you hit 80 all exp gains become converted to karma. The karma you generate at 80 contributes to your new karma levels of 1-80 (like glory levels) and plus levels reducing karma box prices individually. This is to continue the feeling of incremental progression once at 80 from doing anything.
SUGGESTION: At level cap, all activities you now do generate karma instead of exp i.e. gathering, exploring and even the exp you would get from events etc —> all converted to karma. You now have Karma levels that work pretty much the same as glory i.e. you level up based on the total amount of karma you’ve ever gathered once you hit 80.
So there should also be more things to buy with karma. Karma level restricted vendors should be in place each one selling a box that gives you random things based on level brackets that are split into:
- Crafting Box (gathering mats and crafted mats)
- Item Box (armour, weapons etc)
- Fun Box (misc and fun items like minis, tonics etc)
- Consumption Box (consumables: food, boons, repair/salvage kits etc)
- Siege Box (WvW and PvP oriented items)
- Mystery Box (you could get anything from junk to legendary items)
There are 80 karma levels, then every other level you get after 80 reduces karma vendor prices (only vendors that sell the boxes). Each type of box can only be reduced to so much, however the mystery box is meant to be extremely expensive and you continue to level karma to make it cheaper, why? There is a legendary set that you can obtain from the mystery box although it is ridiculously rare so you’re going to have to buy a lot of them. Once you acquire a full set of legendary items i.e. all slots filled you get the achievement “Legendary Luck” with the title “Luck of Legend”.
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The other topics I will later get around to:
- Hearts, helping others and lack of dynamism
- Dynamic events unchained
- Worldwide invasions and conquering
- Champions, bosses and combat
- Customization
- Group finding
- Game activity awareness/explanations/tutorials
- WvW and sPvP
- Travel
- Future content
(edited by Vaulken.6983)