There's no retaliation runes D:
Retaliation is already deadly enough as it is.
In WvW, Retaliation is borderline broken, since it’s a spammable boon, and there’s no counter to it beyond desperately trying to heal yourself. Even AoE boon removal can’t keep up, since Retal can just be immediately reapplied.
Retal probably isn’t a huge issue for most classes, but AoE classes like Staff Elementalists can easily kill themselves from an enemy group’s Retal, and there’s very little we can do to avoid it. It’s not as if we can tell our AoEs to stop damaging opponents partway through their durations. It’s like an non-cleansable condition.
Sorry for the short rant, but I would hate to see anything that adds to Retaliation’s effectiveness.
I agree, there needs to be a +20% retal rune.
Just replace the 20% frozen duration in Rune of the sanctuary. It makes absolutely no sense to have it in there. The +20% frozen is unsynergistic. If retaliation is on there it will make much more sense.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Retaliation is already deadly enough as it is.
In WvW, Retaliation is borderline broken, since it’s a spammable boon, and there’s no counter to it beyond desperately trying to heal yourself. Even AoE boon removal can’t keep up, since Retal can just be immediately reapplied.
Retal probably isn’t a huge issue for most classes, but AoE classes like Staff Elementalists can easily kill themselves from an enemy group’s Retal, and there’s very little we can do to avoid it. It’s not as if we can tell our AoEs to stop damaging opponents partway through their durations. It’s like an non-cleansable condition.
Sorry for the short rant, but I would hate to see anything that adds to Retaliation’s effectiveness.
ah. I see what you mean. I almost forget about the bigger picture when something like that comes to mind and I suppose that would make it even worse when you pair Aoe confusion with retaliation
Any particular reason you’re singling out retaliation? There’s also no runes for vigor, aegis, or stability.
Neither are there runes for blind, cripple, immobilize, or vulnerability (though there are for most conditions). There’s a +20% fear duration but it’s a 6-rune bonus on a set that’s otherwise unrelated.
And there are sigils that boost the duration of most conditions, but not blind, confusion, fear, immobilize, or torment. (Interesting that there are many conditions boosted by sigils but not runes and vice versa, suggesting that it’s not a case of those conditions being considered too powerful to boost.)
There’s also a rune for daze and a sigil for stun, but not vice versa.
Of course, there was also no rune for confusion until they added Rune of Perplexity, so I wouldn’t rule out the possibility of seeing those other ones at some future time…
(edited by Felbryn.5462)
Any particular reason you’re singling out retaliation? There’s also no runes for vigor, aegis, or stability.
Neither are there runes for blind, cripple, immobilize, or vulnerability (though there are for most conditions). There’s a +20% fear duration but it’s a 6-rune bonus on a set that’s otherwise unrelated.
And there are sigils that boost the duration of most conditions, but not blind, confusion, fear, immobilize, or torment. (Interesting that there are many conditions boosted by sigils but not runes and vice versa, suggesting that it’s not a case of those conditions being considered too powerful to boost.)
There’s also a rune for daze and a sigil for stun, but not vice versa.
Of course, there was also no rune for confusion until they added Rune of Perplexity, so I wouldn’t rule out the possibility of seeing those other ones at some future time…
well, for one, aegis really doesn’t need duration, because it’s just one block and it’s not like you get more blocks for aegis duration. And if some classes don’t offer stability in their utilities, there might be stab as an elite. Vigor has a lot of procs on a lot of classes.
and you can just run condition duration traits and gear, food especially. food gives you +40% condition duration. thats huge! Also, some classes have traits that buff condition duration by 33% or 50%