Thief Heal - Superior Rune of Tormenting
I think this is a totally valid suggestion. Since you’re moving away from the enemy they’ll want to close the distance thus maximizing damage by torment. Good idea.
You are totally right.
The proc at the end of “withdraw” have no sence.
A.net will maybe fix it the 15th october ? :O
This topic is interesting.
Need a fix…
The problem I think is that the poetic on the torment is successfully casting a heal. Seeing as the skill doesn’t complete until the evade takes place I am not sure how easy it would be to alter this
You may simply be better off using a different heal if you want to run torment runes.
Would really have to look at all classes to see if something like the torment activating on the attempted use of a heal that regardless of it success the torment applies. And how that would play out to see would it be abuseable that they could hit their heal and then interrupt it and force it into a 3 sec Cooldown but still apply the torment. Sorta a have your cake and eat it too scenario
Yeah I see the the potential problem, but if ArenaNet knows change the timing of the process only on spells like “Withdraw” that can’t be interrupted once started, the problem would bypassed.
Yes but it likely isn’t a timing option. It’s more of when in the code the game checks to see if you have 6 torment runes. If that subroutine is written into the overall code in such a way that it is not feasible to place the call and activate routines within the middle of the skill. You can’t just say Oh they can move it.
While I hope it’s a easy fix, you have to be prepared that trying to adjust this would break more systems than a quick fix would be worth
I really hope they resolve this problem!
Neeeeed a fix!
+1 a good idea. I was actually just contemplating picking up Torment runes and trying em out. Good to know this little tidbit.
What’s the radius on the 6/6 bonus? Will the evade pull you drastically out of range?
[TTBH] [HATE], Yak’s Bend(NA)
Hi all,
@ Seras, I don’t now exactly but it’s small, and the roll always put you Out of Range =/
@Teraphas, I saw on the preview of the patch notes a change to the ranger
“now applies Protection to your pet at start of your dodge roll and protection to you at end of the dodge roll.”
So there is a chance =D
(edited by Noglory.6195)
Would make sense, I never use this skill to get closer to the enemy.
break. I feel like they should be back by now..”