Thief Improvement

Thief Improvement

in Suggestions

Posted by: Mehiall.8173

Mehiall.8173

Hello, here are somethings I believe would improve the Thief class (even though some might have been recently suggested):
1. Much longer/Permanent stealth (for quieter approach to enemies)
2. Increasing Cluster Bomb’s range back to 1200
3. Movement abilities (so that the thiefs can be more “realistic” in a sense, such abilities would allow thiefs to scale small walls, climb trees, etc.)

Thief Improvement

in Suggestions

Posted by: Nretep.2564

Nretep.2564

1. no. balancing wise.
2. dunno
3. what you think is assassins creed. “Realistic” thiefs are those without physical abilities, so they need to trick others and steal their money. No thief flashily robs you and runs up a wall.

Thief Improvement

in Suggestions

Posted by: Dedlaw.9130

Dedlaw.9130

The very last thing stealth needs is a duration increase

I wouldn’t mind for CB to go back to 1200, but without good reason I doubt the devs will just change it back

If thieves can scale walls then their damage will definitely need to be toned down. If they manage to hide inside a tower they can already kill the Lord solo. Allowing them to scale walls AND kill lords will just be too much

Dedlaw – Fresh 80 Zerker Warrior
DODGE!!! – https://www.youtube.com/watch?v=kvS6zMThiZU

Thief Improvement

in Suggestions

Posted by: Happysack.7132

Happysack.7132

Just what thiefs need, more buffs.

Whats wrong 2 hitting people in the middle of zergs and stealthing away like its no big thing isn’t enough?

Thief Improvement

in Suggestions

Posted by: Fenrir.6183

Fenrir.6183

I smell sarcasm.