Thief empty offhand skills

Thief empty offhand skills

in Suggestions

Posted by: Manta.7962

Manta.7962

I was most of the way through levelling my thief before I really realised that these skills existed at all, you know, the ones you get for not equipping any offhand at all. Let’s just have a quick look at them:

Repeater: Same cost as unload, 3 fewer shots, overall inferior in every way.
Twisting fangs: See above, a poor man’s Death Blossom.
Stab: Using initiative to do what your autoattack does anyway.

In the game’s current state, the fact that these three skills are objectively bad is of little consequence, after all, why would you ever not take an offhand when the slot’s available? So, in order for this suggestion to go anywhere there needs to be two changes made:

A) Make these skills actually good and distinct from their dual skill counterparts
B) Make these skills live in slot 3 at all times, and move dual skills to F2 (Function keys being reserved for profession skills after all).

I propose doing this to widen what the thief is able to do with the small weapon selection thieves have to work with. What I’m open to suggestion with however, is what to make these empty offhand skills actually do. Cheaper cost is one idea, but that’s really boring, I have some ideas:

Repeater: Slower firing attack that makes you stand still, but with longer range than normal.
Twisting fangs: Attack that inflicts both weakness and bleeding (Inspired by “Axe Twist” from GW1)
Stab: Add vulnerability to the attack

Obviously, these are just ideas as to what to do with them and can easily be changed. What think you?

Thief empty offhand skills

in Suggestions

Posted by: Manta.7962

Manta.7962

Shameless bump since I would like some input here please.