I will say this bluntly !
The resource system for thieves is a joke There’s absolutely no consequences to exhausting your supply of innitiative, just go into stealth and regenerate it at a constant accelerated rate, give me a break !
Swtor did this resource management system the right way as a trooper you had to manage your ammo carefully if you go in spamming and blow it all up it regenerated a lot slower the less ammo you had left.
This would be in line with A.net view of choices and compromises so it fits Guild Wars 2 perfectly
Examples
How it is now
hmmm I’m thief do I want to go in and kill this guy with my back stab/deathblossom spam ?
oh heck yes I do, even if he’s tanky and survives I can just pop stealth regenerate most of my innitiative and use my shortbow’s spammy infiltrator’s arrow to put a huge gap between us and run away.
How it would be if innitiative regen was slower the less you have
hmmm I’m thief do I want to go in and kill this guy with my back stab/deathblossom spam ?
oh heck yes I do, but wait if he is tanky and survives I would’ve blown all my innitiative and even if I go into stealth it will regenerate at a lower speed
I wouldn’t be able to use my spammy infiltrator’s arrow to escape, dang, I better weigh my options properly or I might die, hmm I will go in and do 1 back stab see how much damage I do first than decide. see the difference
Swtor had a lot of issues but resource management was one of it’s strong points
A.net says they take the best ideas out of other games and try to implement them into their game well, guess what you missed a big one