Thief short bow weapon skill "Cluster Bomb"

Thief short bow weapon skill "Cluster Bomb"

in Suggestions

Posted by: Arx.5147

Arx.5147

If using Cluster Bomb to long range target, we must waiting the bomb landing, then use another Cluster Bomb.

Because this is mainly damage burst skill of short bow.
That means, the closer you fight the more damage it can put out.
But this is a range weapon, and it’s a 1200 range skill.

Also, thief is a class that control initiative to fight.
A thief should have a choice to use all initiative to burst huge damage, like dagger sword pistol do.
But a short bow can’t burst all initiative to do damage, because you must wait the bomb landing.

I’m not in US, so have some lag.
For me, short bow even can’t do good when close range.
Because I must wait sever tell my client, last “Cluster Bomb” has done, then I can use another “Cluster Bomb”.
That’s a terrible experience, if I press skill rapidly, only make things worse, it will explode at air.
I’m not too lag, so can play other weapons well, but short bow is a pain for me.

The “Detonate Cluster” is very very cool, but don’t fit a none CD damage skill.
My suggestion is:
Remake “Cluster Bomb”, remove it’s sub skill function.
Make detonate effect must appear, and it will automatically detonate in the air above target position. (Or let it won’t detonate is okay.)
Add cast time or make it flying slower to balance.